transformToWorldCoordinates
Transforms a geometry instance to world coordinates. This changes the instance's modelMatrix to Matrix4.IDENTITY and transforms the following attributes if they are present: position, normal, tangent, and bitangent.
GeometryPipeline.transformToWorldCoordinates(instance);Content copied to clipboard
Return
The modified instance argument, with its attributes transforms to world coordinates.
Parameters
instance
The geometry instance to modify.