ConstructorOptions

Properties

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abstract var allowPicking: Boolean?

When true, each geometry instance will only be pickable with Scene.pick. When false, GPU memory is saved. Default value - true

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abstract var appearance: Appearance?

The appearance used to render the primitive. Defaults to PerInstanceColorAppearance when GeometryInstances have a color attribute.

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abstract var asynchronous: Boolean?

Determines if the primitive will be created asynchronously or block until ready. If false initializeTerrainHeights() must be called first. Default value - true

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Determines whether terrain, 3D Tiles or both will be classified. Default value - ClassificationType.BOTH

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abstract var compressVertices: Boolean?

When true, the geometry vertices are compressed, which will save memory. Default value - true

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For debugging only. Determines if this primitive's commands' bounding spheres are shown. Default value - false

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For debugging only. Determines if the shadow volume for each geometry in the primitive is drawn. Must be true on creation for the volumes to be created before the geometry is released or options.releaseGeometryInstance must be false. Default value - false

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The geometry instances to render. This can either be a single instance or an array of length one.

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abstract var interleave: Boolean?

When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time. Default value - false

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When true, the primitive does not keep a reference to the input geometryInstances to save memory. Default value - true

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abstract var show: Boolean?

Determines if this primitive will be shown. Default value - true

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When true, geometry vertices are optimized for the pre and post-vertex-shader caches. Default value - false