Socket

external class Socket : EventEmitter(source)

Encapsulates the datagram functionality.

New instances of dgram.Socket are created using {@link createSocket}. The new keyword is not to be used to create dgram.Socket instances.

Since

v0.1.99

Constructors

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constructor()

Properties

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Functions

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fun addListener(event: String, listener: Function<Unit>)

events.EventEmitter

fun addListener(type: EventType, listener: EventListener)

Alias for emitter.on(eventName, listener).

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fun addMembership(multicastAddress: String, multicastInterface: String = definedExternally)

Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

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Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.

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fun addSourceSpecificMembership(sourceAddress: String, groupAddress: String, multicastInterface: String = definedExternally)

Tells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.

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fun bind(callback: () -> Unit = definedExternally)
fun bind(port: Number = definedExternally, callback: () -> Unit = definedExternally)
fun bind(options: BindOptions, callback: () -> Unit = definedExternally)

fun bind(port: Number = definedExternally, address: String = definedExternally, callback: () -> Unit = definedExternally)

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

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fun close(callback: () -> Unit = definedExternally)

Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

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fun connect(port: Number, callback: () -> Unit)

fun connect(port: Number, address: String = definedExternally, callback: () -> Unit = definedExternally)

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

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A synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.

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fun dropMembership(multicastAddress: String, multicastInterface: String = definedExternally)

Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

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fun dropSourceSpecificMembership(sourceAddress: String, groupAddress: String, multicastInterface: String = definedExternally)

Instructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

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fun emit(event: Symbol, vararg args: Any?): Boolean
fun emit(event: String, vararg args: Any?): Boolean

fun emit(type: EventType, vararg args: Any?): Boolean

Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

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Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

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Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to {@link defaultMaxListeners}.

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This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

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This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

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fun listenerCount(type: EventType, listener: EventListener = definedExternally): Double

Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

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Returns a copy of the array of listeners for the event named eventName.

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fun off(type: EventType, listener: EventListener)

Alias for emitter.removeListener().

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fun on(event: String, listener: Function<Unit>)

fun on(type: EventType, listener: EventListener)

Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

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fun once(event: String, listener: Function<Unit>)

fun once(type: EventType, listener: EventListener)

Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

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fun prependListener(event: String, listener: Function<Unit>)

Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

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fun prependOnceListener(event: String, listener: Function<Unit>)

Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

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Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

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fun ref()

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

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Returns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.

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fun removeAllListeners(type: EventType = definedExternally)

Removes all listeners, or those of the specified eventName.

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fun removeListener(type: EventType, listener: EventListener)

Removes the specified listener from the listener array for the event named eventName.

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fun send(msg: Uint8Array<*>, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: ReadonlyArray<Any?>, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: Uint8Array<*>, port: Number = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: ReadonlyArray<Any?>, port: Number = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, port: Number = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: Uint8Array<*>, offset: Number, length: Number, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, offset: Number, length: Number, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: Uint8Array<*>, offset: Number, length: Number, port: Number = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, offset: Number, length: Number, port: Number = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: Uint8Array<*>, offset: Number, length: Number, port: Number = definedExternally, address: String = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, offset: Number, length: Number, port: Number = definedExternally, address: String = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)

fun send(msg: Uint8Array<*>, port: Number = definedExternally, address: String = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: ReadonlyArray<Any?>, port: Number = definedExternally, address: String = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)
fun send(msg: String, port: Number = definedExternally, address: String = definedExternally, callback: (JsError?, bytes: Double) -> Unit = definedExternally)

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

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Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

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By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

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fun setMulticastInterface(multicastInterface: String)

All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC * 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.

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Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

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Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

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Sets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.

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Sets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.

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fun setTTL(ttl: Number): Double

Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

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fun unref()

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.