connect

fun connect(port: Number, address: String = definedExternally, callback: () -> Unit = definedExternally)(source)

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

Since

v12.0.0

Parameters

callback

Called when the connection is completed or on error.


fun connect(port: Number, callback: () -> Unit)(source)