WebGLRenderingContextOverloads

sealed external interface WebGLRenderingContextOverloads(source)

Inheritors

Functions

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abstract fun bufferData(target: GLenum, data: AllowSharedBufferSource?, usage: GLenum)

abstract fun bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum)
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abstract fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView<*>)
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abstract fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView<*>)
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abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<*>?)
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abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource)

abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView<*>?)
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abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)

abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<*>?)
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abstract fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)
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abstract fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)
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abstract fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)