WebGLRenderingContext
open class WebGLRenderingContext : WebGLRenderingContextBase, WebGLRenderingContextOverloads, OffscreenRenderingContext, RenderingContext(source)
The WebGLRenderingContext interface provides an interface to the OpenGL ES 2.0 graphics rendering context for the drawing surface of an HTML
Properties
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Functions
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open fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, data: ArrayBufferView<ArrayBufferLike>)
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open fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, data: ArrayBufferView<ArrayBufferLike>)
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open fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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open fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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open fun getExtension(extensionName: WebGLExtension.ANGLE_instanced_arrays): ANGLE_instanced_arrays?
open fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_float): EXT_color_buffer_float?
open fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_half_float): EXT_color_buffer_half_float?
open fun getExtension(extensionName: WebGLExtension.EXT_shader_texture_lod): EXT_shader_texture_lod?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_bptc): EXT_texture_compression_bptc?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_rgtc): EXT_texture_compression_rgtc?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_filter_anisotropic): EXT_texture_filter_anisotropic?
open fun getExtension(extensionName: WebGLExtension.KHR_parallel_shader_compile): KHR_parallel_shader_compile?
open fun getExtension(extensionName: WebGLExtension.OES_element_index_uint): OES_element_index_uint?
open fun getExtension(extensionName: WebGLExtension.OES_standard_derivatives): OES_standard_derivatives?
open fun getExtension(extensionName: WebGLExtension.OES_texture_float_linear): OES_texture_float_linear?
open fun getExtension(extensionName: WebGLExtension.OES_texture_half_float): OES_texture_half_float?
open fun getExtension(extensionName: WebGLExtension.OES_texture_half_float_linear): OES_texture_half_float_linear?
open fun getExtension(extensionName: WebGLExtension.OES_vertex_array_object): OES_vertex_array_object?
open fun getExtension(extensionName: WebGLExtension.WEBGL_color_buffer_float): WEBGL_color_buffer_float?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_astc): WEBGL_compressed_texture_astc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc): WEBGL_compressed_texture_etc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc1): WEBGL_compressed_texture_etc1?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_pvrtc): WEBGL_compressed_texture_pvrtc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc): WEBGL_compressed_texture_s3tc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc_srgb): WEBGL_compressed_texture_s3tc_srgb?
open fun getExtension(extensionName: WebGLExtension.WEBGL_debug_renderer_info): WEBGL_debug_renderer_info?
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open fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): JsAny?
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open fun getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat?
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open fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)
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open fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)
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open fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, value: Float32List)
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