Properties

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Functions

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open fun bindAttribLocation(program: WebGLProgram, index: GLuint, name: String)
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open fun bindBuffer(target: GLenum, buffer: WebGLBuffer?)
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open fun bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer?)
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open fun bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer?)
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open fun bindTexture(target: GLenum, texture: WebGLTexture?)
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open fun blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)
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open fun blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum)
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open fun blendFunc(sfactor: GLenum, dfactor: GLenum)
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open fun blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum)
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open fun clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)
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open fun colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)
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open fun copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint)
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open fun copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open fun depthRange(zNear: GLclampf, zFar: GLclampf)
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open fun drawArrays(mode: GLenum, first: GLint, count: GLsizei)
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open fun drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr)
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open fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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open fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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open fun getBufferParameter(target: GLenum, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getExtension(name: String): ERROR CLASS: Symbol not found for JsAny??
open fun getExtension(extensionName: WebGLExtension.EXT_sRGB): EXT_sRGB?
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open fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getParameter(pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getProgramParameter(program: WebGLProgram, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getRenderbufferParameter(target: GLenum, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getShaderParameter(shader: WebGLShader, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getSupportedExtensions(): ReadonlyArray<ERROR CLASS: Symbol not found for JsString>?
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open fun getTexParameter(target: GLenum, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun getUniform(program: WebGLProgram, location: WebGLUniformLocation): ERROR CLASS: Symbol not found for JsAny??
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open fun getVertexAttrib(index: GLuint, pname: GLenum): ERROR CLASS: Symbol not found for JsAny??
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open fun hint(target: GLenum, mode: GLenum)
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open fun pixelStorei(pname: GLenum, param: GLboolean)

open fun pixelStorei(pname: GLenum, param: GLint)
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open fun polygonOffset(factor: GLfloat, units: GLfloat)
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open fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open fun scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open fun shaderSource(shader: WebGLShader, source: String)
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open fun stencilFunc(func: GLenum, ref: GLint, mask: GLuint)
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open fun stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint)
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open fun stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum)
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open fun stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum)
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open fun texParameterf(target: GLenum, pname: GLenum, param: GLfloat)

open fun texParameterf(target: GLenum, pname: GLenum, param: GLenum)
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open fun texParameteri(target: GLenum, pname: GLenum, param: GLint)

open fun texParameteri(target: GLenum, pname: GLenum, param: GLenum)
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open fun uniform4i(location: WebGLUniformLocation?, x: GLint, y: GLint, z: GLint, w: GLint)
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open fun vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr)
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open fun viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei)