ANGLE_instanced_arrays
Functions
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abstract fun drawArraysInstancedANGLE(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei)
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
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abstract fun drawElementsInstancedANGLE(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, primcount: GLsizei)
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
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The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().