ANGLE_instanced_arrays
Functions
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abstract fun drawArraysInstancedANGLE(mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei)
The ANGLE_instanced_arrays.drawArraysInstancedANGLE()
method of the WebGL API renders primitives from array data like the WebGLRenderingContext.drawArrays() method.
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The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ANGLE_instanced_arrays.drawArraysInstancedANGLE() and ANGLE_instanced_arrays.drawElementsInstancedANGLE().