WEBGL_draw_buffers

The WEBGL_draw_buffers extension is part of the WebGL API and enables a fragment shader to write to several textures, which is useful for deferred shading, for example.

MDN Reference

Properties

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Functions

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abstract fun drawBuffersWEBGL(buffers: ReadonlyArray<GLenum>)

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.