WebGL2RenderingContext
Properties
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Functions
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abstract fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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abstract fun bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: Int, length: GLuint?)
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abstract fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource)
abstract fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: Int, length: GLuint?)
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abstract fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
abstract fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset: Int?, srcLengthOverride: GLuint?)
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abstract fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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abstract fun drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei)
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abstract fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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abstract fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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abstract fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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abstract fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): Any?
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abstract fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): Any?
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abstract fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset: Int?, length: GLuint?)
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abstract fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_float): EXT_color_buffer_float?
abstract fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_half_float): EXT_color_buffer_half_float?
abstract fun getExtension(extensionName: WebGLExtension.EXT_shader_texture_lod): EXT_shader_texture_lod?
abstract fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_bptc): EXT_texture_compression_bptc?
abstract fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_rgtc): EXT_texture_compression_rgtc?
abstract fun getExtension(extensionName: WebGLExtension.EXT_texture_filter_anisotropic): EXT_texture_filter_anisotropic?
abstract fun getExtension(extensionName: WebGLExtension.KHR_parallel_shader_compile): KHR_parallel_shader_compile?
abstract fun getExtension(extensionName: WebGLExtension.OES_element_index_uint): OES_element_index_uint?
abstract fun getExtension(extensionName: WebGLExtension.OES_fbo_render_mipmap): OES_fbo_render_mipmap?
abstract fun getExtension(extensionName: WebGLExtension.OES_standard_derivatives): OES_standard_derivatives?
abstract fun getExtension(extensionName: WebGLExtension.OES_texture_float_linear): OES_texture_float_linear?
abstract fun getExtension(extensionName: WebGLExtension.OES_texture_half_float): OES_texture_half_float?
abstract fun getExtension(extensionName: WebGLExtension.OES_texture_half_float_linear): OES_texture_half_float_linear?
abstract fun getExtension(extensionName: WebGLExtension.OES_vertex_array_object): OES_vertex_array_object?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_color_buffer_float): WEBGL_color_buffer_float?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_astc): WEBGL_compressed_texture_astc?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc): WEBGL_compressed_texture_etc?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc1): WEBGL_compressed_texture_etc1?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_pvrtc): WEBGL_compressed_texture_pvrtc?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc): WEBGL_compressed_texture_s3tc?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc_srgb): WEBGL_compressed_texture_s3tc_srgb?
abstract fun getExtension(extensionName: WebGLExtension.WEBGL_debug_renderer_info): WEBGL_debug_renderer_info?
abstract fun getExtension(extensionName: WebGLExtension.ANGLE_instanced_arrays): ANGLE_instanced_arrays?
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abstract fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): Any?
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abstract fun getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): Any?
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abstract fun getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat?
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abstract fun getUniformIndices(program: WebGLProgram, uniformNames: ReadonlyArray<String>): ReadonlyArray<GLuint>?
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abstract fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView?)
abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr)
abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: Int)
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abstract fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView?)
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abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView?)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)
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abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView?)
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abstract fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
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abstract fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<String>, bufferMode: GLenum)
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abstract fun uniform1fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform1iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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abstract fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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abstract fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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