Types

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object Companion

Properties

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abstract val ACTIVE_TEXTURE: GLenum
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abstract val ACTIVE_UNIFORMS: GLenum
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abstract val ALPHA: GLenum
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abstract val ALPHA_BITS: GLenum
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abstract val ALREADY_SIGNALED: GLenum
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abstract val ALWAYS: GLenum
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abstract val ARRAY_BUFFER: GLenum
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abstract val ATTACHED_SHADERS: GLenum
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abstract val BACK: GLenum
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abstract val BLEND: GLenum
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abstract val BLEND_COLOR: GLenum
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abstract val BLEND_DST_ALPHA: GLenum
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abstract val BLEND_DST_RGB: GLenum
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abstract val BLEND_EQUATION: GLenum
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abstract val BLEND_SRC_ALPHA: GLenum
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abstract val BLEND_SRC_RGB: GLenum
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abstract val BLUE_BITS: GLenum
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abstract val BOOL: GLenum
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abstract val BOOL_VEC2: GLenum
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abstract val BOOL_VEC3: GLenum
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abstract val BOOL_VEC4: GLenum
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abstract val BUFFER_SIZE: GLenum
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abstract val BUFFER_USAGE: GLenum
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abstract val BYTE: GLenum
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abstract val CCW: GLenum
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abstract val CLAMP_TO_EDGE: GLenum
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abstract val COLOR: GLenum
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abstract val COLOR_BUFFER_BIT: GLenum
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abstract val COLOR_WRITEMASK: GLenum
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abstract val COMPILE_STATUS: GLenum
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abstract val CONSTANT_ALPHA: GLenum
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abstract val CONSTANT_COLOR: GLenum
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abstract val COPY_READ_BUFFER: GLenum
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abstract val CULL_FACE: GLenum
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abstract val CULL_FACE_MODE: GLenum
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abstract val CURRENT_PROGRAM: GLenum
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abstract val CURRENT_QUERY: GLenum
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abstract val CW: GLenum
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abstract val DECR: GLenum
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abstract val DECR_WRAP: GLenum
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abstract val DELETE_STATUS: GLenum
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abstract val DEPTH: GLenum
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abstract val DEPTH24_STENCIL8: GLenum
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abstract val DEPTH_ATTACHMENT: GLenum
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abstract val DEPTH_BITS: GLenum
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abstract val DEPTH_BUFFER_BIT: GLenum
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abstract val DEPTH_COMPONENT: GLenum
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abstract val DEPTH_FUNC: GLenum
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abstract val DEPTH_RANGE: GLenum
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abstract val DEPTH_STENCIL: GLenum
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abstract val DEPTH_TEST: GLenum
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abstract val DEPTH_WRITEMASK: GLenum
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abstract val DITHER: GLenum
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abstract val DONT_CARE: GLenum
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abstract val DRAW_BUFFER0: GLenum
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abstract val DRAW_BUFFER1: GLenum
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abstract val DRAW_BUFFER10: GLenum
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abstract val DRAW_BUFFER11: GLenum
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abstract val DRAW_BUFFER12: GLenum
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abstract val DRAW_BUFFER13: GLenum
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abstract val DRAW_BUFFER14: GLenum
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abstract val DRAW_BUFFER15: GLenum
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abstract val DRAW_BUFFER2: GLenum
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abstract val DRAW_BUFFER3: GLenum
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abstract val DRAW_BUFFER4: GLenum
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abstract val DRAW_BUFFER5: GLenum
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abstract val DRAW_BUFFER6: GLenum
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abstract val DRAW_BUFFER7: GLenum
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abstract val DRAW_BUFFER8: GLenum
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abstract val DRAW_BUFFER9: GLenum
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abstract val DRAW_FRAMEBUFFER: GLenum
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abstract val DST_ALPHA: GLenum
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abstract val DST_COLOR: GLenum
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abstract val DYNAMIC_COPY: GLenum
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abstract val DYNAMIC_DRAW: GLenum
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abstract val DYNAMIC_READ: GLenum
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abstract val EQUAL: GLenum
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abstract val FASTEST: GLenum
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abstract val FLOAT: GLenum
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abstract val FLOAT_MAT2: GLenum
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abstract val FLOAT_MAT2x3: GLenum
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abstract val FLOAT_MAT2x4: GLenum
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abstract val FLOAT_MAT3: GLenum
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abstract val FLOAT_MAT3x2: GLenum
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abstract val FLOAT_MAT3x4: GLenum
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abstract val FLOAT_MAT4: GLenum
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abstract val FLOAT_MAT4x2: GLenum
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abstract val FLOAT_MAT4x3: GLenum
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abstract val FLOAT_VEC2: GLenum
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abstract val FLOAT_VEC3: GLenum
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abstract val FLOAT_VEC4: GLenum
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abstract val FRAGMENT_SHADER: GLenum
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abstract val FRAMEBUFFER: GLenum
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abstract val FRONT: GLenum
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abstract val FRONT_AND_BACK: GLenum
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abstract val FRONT_FACE: GLenum
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abstract val FUNC_ADD: GLenum
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abstract val FUNC_SUBTRACT: GLenum
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abstract val GEQUAL: GLenum
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abstract val GREATER: GLenum
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abstract val GREEN_BITS: GLenum
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abstract val HALF_FLOAT: GLenum
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abstract val HIGH_FLOAT: GLenum
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abstract val HIGH_INT: GLenum
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abstract val INCR: GLenum
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abstract val INCR_WRAP: GLenum
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abstract val INT: GLenum
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abstract val INT_SAMPLER_2D: GLenum
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abstract val INT_SAMPLER_3D: GLenum
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abstract val INT_SAMPLER_CUBE: GLenum
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abstract val INT_VEC2: GLenum
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abstract val INT_VEC3: GLenum
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abstract val INT_VEC4: GLenum
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abstract val INVALID_ENUM: GLenum
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abstract val INVALID_INDEX: GLenum
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abstract val INVALID_VALUE: GLenum
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abstract val INVERT: GLenum
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abstract val KEEP: GLenum
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abstract val LEQUAL: GLenum
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abstract val LESS: GLenum
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abstract val LINE_LOOP: GLenum
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abstract val LINE_STRIP: GLenum
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abstract val LINE_WIDTH: GLenum
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abstract val LINEAR: GLenum
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abstract val LINES: GLenum
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abstract val LINK_STATUS: GLenum
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abstract val LOW_FLOAT: GLenum
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abstract val LOW_INT: GLenum
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abstract val LUMINANCE: GLenum
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abstract val LUMINANCE_ALPHA: GLenum
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abstract val MAX: GLenum
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abstract val MAX_DRAW_BUFFERS: GLenum
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abstract val MAX_SAMPLES: GLenum
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abstract val MAX_TEXTURE_SIZE: GLenum
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abstract val MEDIUM_FLOAT: GLenum
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abstract val MEDIUM_INT: GLenum
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abstract val MIN: GLenum
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abstract val MIRRORED_REPEAT: GLenum
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abstract val NEAREST: GLenum
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abstract val NEVER: GLenum
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abstract val NICEST: GLenum
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abstract val NO_ERROR: GLenum
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abstract val NONE: GLenum
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abstract val NOTEQUAL: GLenum
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abstract val OBJECT_TYPE: GLenum
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abstract val ONE: GLenum
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abstract val OUT_OF_MEMORY: GLenum
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abstract val PACK_ALIGNMENT: GLenum
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abstract val PACK_ROW_LENGTH: GLenum
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abstract val PACK_SKIP_PIXELS: GLenum
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abstract val PACK_SKIP_ROWS: GLenum
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abstract val POINTS: GLenum
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abstract val QUERY_RESULT: GLenum
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abstract val R11F_G11F_B10F: GLenum
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abstract val R16F: GLenum
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abstract val R16I: GLenum
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abstract val R16UI: GLenum
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abstract val R32F: GLenum
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abstract val R32I: GLenum
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abstract val R32UI: GLenum
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abstract val R8: GLenum
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abstract val R8_SNORM: GLenum
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abstract val R8I: GLenum
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abstract val R8UI: GLenum
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abstract val READ_BUFFER: GLenum
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abstract val READ_FRAMEBUFFER: GLenum
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abstract val RED: GLenum
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abstract val RED_BITS: GLenum
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abstract val RED_INTEGER: GLenum
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abstract val RENDERBUFFER: GLenum
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abstract val RENDERER: GLenum
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abstract val REPEAT: GLenum
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abstract val REPLACE: GLenum
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abstract val RG: GLenum
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abstract val RG16F: GLenum
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abstract val RG16I: GLenum
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abstract val RG16UI: GLenum
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abstract val RG32F: GLenum
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abstract val RG32I: GLenum
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abstract val RG32UI: GLenum
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abstract val RG8: GLenum
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abstract val RG8_SNORM: GLenum
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abstract val RG8I: GLenum
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abstract val RG8UI: GLenum
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abstract val RG_INTEGER: GLenum
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abstract val RGB: GLenum
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abstract val RGB10_A2: GLenum
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abstract val RGB10_A2UI: GLenum
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abstract val RGB16F: GLenum
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abstract val RGB16I: GLenum
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abstract val RGB16UI: GLenum
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abstract val RGB32F: GLenum
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abstract val RGB32I: GLenum
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abstract val RGB32UI: GLenum
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abstract val RGB565: GLenum
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abstract val RGB5_A1: GLenum
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abstract val RGB8: GLenum
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abstract val RGB8_SNORM: GLenum
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abstract val RGB8I: GLenum
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abstract val RGB8UI: GLenum
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abstract val RGB9_E5: GLenum
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abstract val RGB_INTEGER: GLenum
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abstract val RGBA: GLenum
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abstract val RGBA16F: GLenum
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abstract val RGBA16I: GLenum
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abstract val RGBA16UI: GLenum
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abstract val RGBA32F: GLenum
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abstract val RGBA32I: GLenum
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abstract val RGBA32UI: GLenum
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abstract val RGBA4: GLenum
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abstract val RGBA8: GLenum
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abstract val RGBA8_SNORM: GLenum
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abstract val RGBA8I: GLenum
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abstract val RGBA8UI: GLenum
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abstract val RGBA_INTEGER: GLenum
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abstract val SAMPLE_BUFFERS: GLenum
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abstract val SAMPLE_COVERAGE: GLenum
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abstract val SAMPLER_2D: GLenum
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abstract val SAMPLER_2D_ARRAY: GLenum
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abstract val SAMPLER_3D: GLenum
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abstract val SAMPLER_BINDING: GLenum
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abstract val SAMPLER_CUBE: GLenum
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abstract val SAMPLES: GLenum
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abstract val SCISSOR_BOX: GLenum
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abstract val SCISSOR_TEST: GLenum
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abstract val SEPARATE_ATTRIBS: GLenum
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abstract val SHADER_TYPE: GLenum
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abstract val SHORT: GLenum
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abstract val SIGNALED: GLenum
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abstract val SRC_ALPHA: GLenum
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abstract val SRC_COLOR: GLenum
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abstract val SRGB: GLenum
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abstract val SRGB8: GLenum
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abstract val SRGB8_ALPHA8: GLenum
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abstract val STATIC_COPY: GLenum
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abstract val STATIC_DRAW: GLenum
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abstract val STATIC_READ: GLenum
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abstract val STENCIL: GLenum
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abstract val STENCIL_BACK_REF: GLenum
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abstract val STENCIL_BITS: GLenum
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abstract val STENCIL_FAIL: GLenum
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abstract val STENCIL_FUNC: GLenum
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abstract val STENCIL_INDEX8: GLenum
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abstract val STENCIL_REF: GLenum
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abstract val STENCIL_TEST: GLenum
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abstract val STREAM_COPY: GLenum
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abstract val STREAM_DRAW: GLenum
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abstract val STREAM_READ: GLenum
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abstract val SUBPIXEL_BITS: GLenum
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abstract val SYNC_CONDITION: GLenum
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abstract val SYNC_FENCE: GLenum
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abstract val SYNC_FLAGS: GLenum
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abstract val SYNC_STATUS: GLenum
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abstract val TEXTURE: GLenum
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abstract val TEXTURE0: GLenum
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abstract val TEXTURE1: GLenum
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abstract val TEXTURE10: GLenum
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abstract val TEXTURE11: GLenum
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abstract val TEXTURE12: GLenum
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abstract val TEXTURE13: GLenum
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abstract val TEXTURE14: GLenum
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abstract val TEXTURE15: GLenum
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abstract val TEXTURE16: GLenum
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abstract val TEXTURE17: GLenum
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abstract val TEXTURE18: GLenum
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abstract val TEXTURE19: GLenum
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abstract val TEXTURE2: GLenum
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abstract val TEXTURE20: GLenum
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abstract val TEXTURE21: GLenum
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abstract val TEXTURE22: GLenum
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abstract val TEXTURE23: GLenum
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abstract val TEXTURE24: GLenum
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abstract val TEXTURE25: GLenum
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abstract val TEXTURE26: GLenum
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abstract val TEXTURE27: GLenum
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abstract val TEXTURE28: GLenum
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abstract val TEXTURE29: GLenum
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abstract val TEXTURE3: GLenum
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abstract val TEXTURE30: GLenum
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abstract val TEXTURE31: GLenum
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abstract val TEXTURE4: GLenum
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abstract val TEXTURE5: GLenum
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abstract val TEXTURE6: GLenum
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abstract val TEXTURE7: GLenum
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abstract val TEXTURE8: GLenum
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abstract val TEXTURE9: GLenum
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abstract val TEXTURE_2D: GLenum
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abstract val TEXTURE_2D_ARRAY: GLenum
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abstract val TEXTURE_3D: GLenum
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abstract val TEXTURE_CUBE_MAP: GLenum
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abstract val TEXTURE_MAX_LOD: GLenum
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abstract val TEXTURE_MIN_LOD: GLenum
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abstract val TEXTURE_WRAP_R: GLenum
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abstract val TEXTURE_WRAP_S: GLenum
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abstract val TEXTURE_WRAP_T: GLenum
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abstract val TIMEOUT_EXPIRED: GLenum
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abstract val TIMEOUT_IGNORED: GLenum
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abstract val TRIANGLE_FAN: GLenum
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abstract val TRIANGLE_STRIP: GLenum
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abstract val TRIANGLES: GLenum
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abstract val UNIFORM_BUFFER: GLenum
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abstract val UNIFORM_OFFSET: GLenum
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abstract val UNIFORM_SIZE: GLenum
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abstract val UNIFORM_TYPE: GLenum
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abstract val UNPACK_ALIGNMENT: GLenum
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abstract val UNPACK_SKIP_ROWS: GLenum
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abstract val UNSIGNALED: GLenum
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abstract val UNSIGNED_BYTE: GLenum
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abstract val UNSIGNED_INT: GLenum
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abstract val UNSIGNED_SHORT: GLenum
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abstract val VALIDATE_STATUS: GLenum
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abstract val VENDOR: GLenum
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abstract val VERSION: GLenum
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abstract val VERTEX_SHADER: GLenum
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abstract val VIEWPORT: GLenum
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abstract val WAIT_FAILED: GLenum
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abstract val ZERO: GLenum

Functions

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abstract fun activeTexture(texture: GLenum)
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abstract fun attachShader(program: WebGLProgram, shader: WebGLShader)
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abstract fun beginQuery(target: GLenum, query: WebGLQuery)
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abstract fun beginTransformFeedback(primitiveMode: GLenum)
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abstract fun bindAttribLocation(program: WebGLProgram, index: GLuint, name: String)
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abstract fun bindBuffer(target: GLenum, buffer: WebGLBuffer?)
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abstract fun bindBufferBase(target: GLenum, index: GLuint, buffer: WebGLBuffer?)
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abstract fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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abstract fun bindFramebuffer(target: GLenum, framebuffer: WebGLFramebuffer?)
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abstract fun bindRenderbuffer(target: GLenum, renderbuffer: WebGLRenderbuffer?)
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abstract fun bindSampler(unit: GLuint, sampler: WebGLSampler?)
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abstract fun bindTexture(target: GLenum, texture: WebGLTexture?)
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abstract fun blendColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)
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abstract fun blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum)
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abstract fun blendFunc(sfactor: GLenum, dfactor: GLenum)
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abstract fun blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum)
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abstract fun blitFramebuffer(srcX0: GLint, srcY0: GLint, srcX1: GLint, srcY1: GLint, dstX0: GLint, dstY0: GLint, dstX1: GLint, dstY1: GLint, mask: GLbitfield, filter: GLenum)
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abstract fun bufferData(target: GLenum, srcData: AllowSharedBufferSource?, usage: GLenum)
abstract fun bufferData(target: GLenum, srcData: ArrayBufferView, usage: GLenum, srcOffset: Int, length: GLuint?)

abstract fun bufferData(target: GLenum, size: GLsizeiptr, usage: GLenum)
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abstract fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource)
abstract fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView, srcOffset: Int, length: GLuint?)
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abstract fun clear(mask: GLbitfield)
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abstract fun clearBufferfi(buffer: GLenum, drawbuffer: GLint, depth: GLfloat, stencil: GLint)
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abstract fun clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset: Int?)
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abstract fun clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset: Int?)
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abstract fun clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset: Int?)
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abstract fun clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf)
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abstract fun clearDepth(depth: GLclampf)
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abstract fun clientWaitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLuint64): GLenum
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abstract fun colorMask(red: GLboolean, green: GLboolean, blue: GLboolean, alpha: GLboolean)
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abstract fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
abstract fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset: Int?, srcLengthOverride: GLuint?)
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abstract fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
abstract fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView, srcOffset: Int?, srcLengthOverride: GLuint?)
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abstract fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
abstract fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset: Int?, srcLengthOverride: GLuint?)
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abstract fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
abstract fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView, srcOffset: Int?, srcLengthOverride: GLuint?)
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abstract fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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abstract fun copyTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, x: GLint, y: GLint, width: GLsizei, height: GLsizei, border: GLint)
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abstract fun copyTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun copyTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun cullFace(mode: GLenum)
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abstract fun deleteBuffer(buffer: WebGLBuffer?)
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abstract fun deleteQuery(query: WebGLQuery?)
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abstract fun deleteShader(shader: WebGLShader?)
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abstract fun deleteSync(sync: WebGLSync?)
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abstract fun depthFunc(func: GLenum)
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abstract fun depthMask(flag: GLboolean)
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abstract fun depthRange(zNear: GLclampf, zFar: GLclampf)
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abstract fun detachShader(program: WebGLProgram, shader: WebGLShader)
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abstract fun disable(cap: GLenum)
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abstract fun drawArrays(mode: GLenum, first: GLint, count: GLsizei)
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abstract fun drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei)
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abstract fun drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr)
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abstract fun drawElementsInstanced(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr, instanceCount: GLsizei)
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abstract fun drawRangeElements(mode: GLenum, start: GLuint, end: GLuint, count: GLsizei, type: GLenum, offset: GLintptr)
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abstract fun enable(cap: GLenum)
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abstract fun endQuery(target: GLenum)
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abstract fun fenceSync(condition: GLenum, flags: GLbitfield): WebGLSync?
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abstract fun finish()
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abstract fun flush()
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abstract fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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abstract fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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abstract fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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abstract fun frontFace(mode: GLenum)
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abstract fun generateMipmap(target: GLenum)
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abstract fun getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): String?
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abstract fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): Any?
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abstract fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): Any?
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abstract fun getBufferParameter(target: GLenum, pname: GLenum): Any?
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abstract fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset: Int?, length: GLuint?)
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abstract fun getExtension(name: String): Any?
abstract fun getExtension(extensionName: WebGLExtension.EXT_sRGB): EXT_sRGB?

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abstract fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): Any?
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abstract fun getIndexedParameter(target: GLenum, index: GLuint): Any?
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abstract fun getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): Any?
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abstract fun getParameter(pname: GLenum): Any?
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abstract fun getProgramParameter(program: WebGLProgram, pname: GLenum): Any?
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abstract fun getQuery(target: GLenum, pname: GLenum): WebGLQuery?
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abstract fun getQueryParameter(query: WebGLQuery, pname: GLenum): Any?
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abstract fun getRenderbufferParameter(target: GLenum, pname: GLenum): Any?
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abstract fun getSamplerParameter(sampler: WebGLSampler, pname: GLenum): Any?
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abstract fun getShaderParameter(shader: WebGLShader, pname: GLenum): Any?
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abstract fun getSyncParameter(sync: WebGLSync, pname: GLenum): Any?
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abstract fun getTexParameter(target: GLenum, pname: GLenum): Any?
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abstract fun getUniform(program: WebGLProgram, location: WebGLUniformLocation): Any?
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abstract fun getUniformBlockIndex(program: WebGLProgram, uniformBlockName: String): GLuint
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abstract fun getVertexAttrib(index: GLuint, pname: GLenum): Any?
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abstract fun hint(target: GLenum, mode: GLenum)
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abstract fun invalidateFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>)
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abstract fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun lineWidth(width: GLfloat)
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abstract fun linkProgram(program: WebGLProgram)
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abstract fun pixelStorei(pname: GLenum, param: GLint)
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abstract fun polygonOffset(factor: GLfloat, units: GLfloat)
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abstract fun readBuffer(src: GLenum)
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abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView?)
abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr)
abstract fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView, dstOffset: Int)
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abstract fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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abstract fun renderbufferStorageMultisample(target: GLenum, samples: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei)
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abstract fun sampleCoverage(value: GLclampf, invert: GLboolean)
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abstract fun samplerParameterf(sampler: WebGLSampler, pname: GLenum, param: GLfloat)
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abstract fun samplerParameteri(sampler: WebGLSampler, pname: GLenum, param: GLint)
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abstract fun scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun shaderSource(shader: WebGLShader, source: String)
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abstract fun stencilFunc(func: GLenum, ref: GLint, mask: GLuint)
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abstract fun stencilFuncSeparate(face: GLenum, func: GLenum, ref: GLint, mask: GLuint)
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abstract fun stencilMask(mask: GLuint)
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abstract fun stencilOp(fail: GLenum, zfail: GLenum, zpass: GLenum)
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abstract fun stencilOpSeparate(face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum)
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abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)

abstract fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView?)
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abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView?)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)

abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr)
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abstract fun texParameterf(target: GLenum, pname: GLenum, param: GLfloat)
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abstract fun texParameteri(target: GLenum, pname: GLenum, param: GLint)
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abstract fun texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei)
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abstract fun texStorage3D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei)
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abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView, srcOffset: Int)

abstract fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView?)
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abstract fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
abstract fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView?, srcOffset: Int?)
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abstract fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<String>, bufferMode: GLenum)
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abstract fun uniform1fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform1iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2i(location: WebGLUniformLocation?, x: GLint, y: GLint)
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abstract fun uniform2iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint)
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abstract fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3i(location: WebGLUniformLocation?, x: GLint, y: GLint, z: GLint)
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abstract fun uniform3iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint)
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abstract fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4i(location: WebGLUniformLocation?, x: GLint, y: GLint, z: GLint, w: GLint)
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abstract fun uniform4iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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abstract fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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abstract fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun useProgram(program: WebGLProgram?)
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abstract fun vertexAttrib1f(index: GLuint, x: GLfloat)
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abstract fun vertexAttrib1fv(index: GLuint, values: Float32List)
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abstract fun vertexAttrib2f(index: GLuint, x: GLfloat, y: GLfloat)
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abstract fun vertexAttrib2fv(index: GLuint, values: Float32List)
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abstract fun vertexAttrib3f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat)
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abstract fun vertexAttrib3fv(index: GLuint, values: Float32List)
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abstract fun vertexAttrib4f(index: GLuint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat)
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abstract fun vertexAttrib4fv(index: GLuint, values: Float32List)
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abstract fun vertexAttribDivisor(index: GLuint, divisor: GLuint)
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abstract fun vertexAttribI4i(index: GLuint, x: GLint, y: GLint, z: GLint, w: GLint)
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abstract fun vertexAttribI4iv(index: GLuint, values: Int32List)
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abstract fun vertexAttribI4ui(index: GLuint, x: GLuint, y: GLuint, z: GLuint, w: GLuint)
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abstract fun vertexAttribI4uiv(index: GLuint, values: Uint32List)
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abstract fun vertexAttribIPointer(index: GLuint, size: GLint, type: GLenum, stride: GLsizei, offset: GLintptr)
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abstract fun vertexAttribPointer(index: GLuint, size: GLint, type: GLenum, normalized: GLboolean, stride: GLsizei, offset: GLintptr)
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abstract fun viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun waitSync(sync: WebGLSync, flags: GLbitfield, timeout: GLint64)