WebGL2RenderingContext
open class WebGL2RenderingContext : WebGL2RenderingContextBase, WebGL2RenderingContextOverloads, WebGLRenderingContextBase, OffscreenRenderingContext, RenderingContext(source)
The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML
Properties
Functions
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open external fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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open external fun blendFuncSeparate(srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum)
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open external fun bufferData(target: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, usage: GLenum, srcOffset: UInt53, length: GLuint = definedExternally)
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open external fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: AllowSharedBufferSource)
open external fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53, length: GLuint = definedExternally)
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open external fun clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset: UInt53 = definedExternally)
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open external fun clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset: UInt53 = definedExternally)
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open external fun clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset: UInt53 = definedExternally)
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open external fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
open external fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open external fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
open external fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open external fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
open external fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open external fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
open external fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open external fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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open external fun drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei)
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open external fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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open external fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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open external fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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open external fun getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): String?
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open external fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): JsAny?
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open external fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): JsAny?
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open external fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView<ArrayBufferLike>, dstOffset: UInt53 = definedExternally, length: GLuint = definedExternally)
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fun <T : EXT_color_buffer_half_float> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : EXT_texture_compression_bptc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : EXT_texture_compression_rgtc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : EXT_texture_filter_anisotropic> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : KHR_parallel_shader_compile> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : OES_standard_derivatives> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : OES_texture_float_linear> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : OES_texture_half_float_linear> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : OES_vertex_array_object> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_color_buffer_float> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_astc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_etc1> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_etc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_pvrtc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_s3tc> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_compressed_texture_s3tc_srgb> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
fun <T : WEBGL_debug_renderer_info> WebGLRenderingContextBase.getExtension(<unused var>: T? = null): T
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inline fun <T : ANGLE_instanced_arrays> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_blend_minmax> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_color_buffer_float> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_color_buffer_half_float> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_float_blend> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_frag_depth> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_shader_texture_lod> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_texture_compression_bptc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_texture_compression_rgtc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : EXT_texture_filter_anisotropic> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : KHR_parallel_shader_compile> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_element_index_uint> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_fbo_render_mipmap> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_standard_derivatives> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_texture_float> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_texture_float_linear> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_texture_half_float> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_texture_half_float_linear> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OES_vertex_array_object> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : OVR_multiview2> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_color_buffer_float> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_astc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_etc1> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_etc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_pvrtc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_s3tc> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_compressed_texture_s3tc_srgb> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_debug_renderer_info> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_debug_shaders> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_depth_texture> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_draw_buffers> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_lose_context> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
inline fun <T : WEBGL_multi_draw> WebGLRenderingContextBase.getExtensionOrNull(<unused var>: T? = null): T?
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open external fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): JsAny?
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open external fun getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): JsAny?
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open external fun getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat?
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open external fun getTransformFeedbackVarying(program: WebGLProgram, index: GLuint): WebGLActiveInfo?
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open external fun getUniformIndices(program: WebGLProgram, uniformNames: ReadonlyArray<JsString>): ReadonlyArray<GLuint>?
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open external fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open external fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView<ArrayBufferLike>?)
open external fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr)
open external fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView<ArrayBufferLike>, dstOffset: UInt53)
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open external fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open external fun texImage2D(target: GLenum, level: GLint, internalformat: GLenum, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr)
open external fun texImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
open external fun texImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open external fun texImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?)
open external fun texImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
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open external fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
open external fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
open external fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open external fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
open external fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
open external fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?, srcOffset: UInt53 = definedExternally)
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open external fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<JsString>, bufferMode: GLenum)
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open external fun uniform1fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform1iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform2fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform2iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform3fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform3iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform4fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform4iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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open external fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open external fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open external fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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