WebGL2RenderingContext
open class WebGL2RenderingContext : WebGL2RenderingContextBase, WebGL2RenderingContextOverloads, WebGLRenderingContextBase, OffscreenRenderingContext, RenderingContext(source)
The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML
Properties
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Functions
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open fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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open fun bufferData(target: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, usage: GLenum, srcOffset: UInt53, length: GLuint = definedExternally)
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open fun bufferSubData(target: GLenum, dstByteOffset: GLintptr, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53, length: GLuint = definedExternally)
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open fun clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset: UInt53 = definedExternally)
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open fun clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset: UInt53 = definedExternally)
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open fun clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset: UInt53 = definedExternally)
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open fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexImage2D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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open fun framebufferRenderbuffer(target: GLenum, attachment: GLenum, renderbuffertarget: GLenum, renderbuffer: WebGLRenderbuffer?)
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open fun framebufferTexture2D(target: GLenum, attachment: GLenum, textarget: GLenum, texture: WebGLTexture?, level: GLint)
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open fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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open fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): JsAny?
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open fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): JsAny?
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open fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView<ArrayBufferLike>, dstOffset: UInt53 = definedExternally, length: GLuint = definedExternally)
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open fun getExtension(extensionName: WebGLExtension.ANGLE_instanced_arrays): ANGLE_instanced_arrays?
open fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_float): EXT_color_buffer_float?
open fun getExtension(extensionName: WebGLExtension.EXT_color_buffer_half_float): EXT_color_buffer_half_float?
open fun getExtension(extensionName: WebGLExtension.EXT_shader_texture_lod): EXT_shader_texture_lod?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_bptc): EXT_texture_compression_bptc?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_compression_rgtc): EXT_texture_compression_rgtc?
open fun getExtension(extensionName: WebGLExtension.EXT_texture_filter_anisotropic): EXT_texture_filter_anisotropic?
open fun getExtension(extensionName: WebGLExtension.KHR_parallel_shader_compile): KHR_parallel_shader_compile?
open fun getExtension(extensionName: WebGLExtension.OES_element_index_uint): OES_element_index_uint?
open fun getExtension(extensionName: WebGLExtension.OES_standard_derivatives): OES_standard_derivatives?
open fun getExtension(extensionName: WebGLExtension.OES_texture_float_linear): OES_texture_float_linear?
open fun getExtension(extensionName: WebGLExtension.OES_texture_half_float): OES_texture_half_float?
open fun getExtension(extensionName: WebGLExtension.OES_texture_half_float_linear): OES_texture_half_float_linear?
open fun getExtension(extensionName: WebGLExtension.OES_vertex_array_object): OES_vertex_array_object?
open fun getExtension(extensionName: WebGLExtension.WEBGL_color_buffer_float): WEBGL_color_buffer_float?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_astc): WEBGL_compressed_texture_astc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc): WEBGL_compressed_texture_etc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_etc1): WEBGL_compressed_texture_etc1?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_pvrtc): WEBGL_compressed_texture_pvrtc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc): WEBGL_compressed_texture_s3tc?
open fun getExtension(extensionName: WebGLExtension.WEBGL_compressed_texture_s3tc_srgb): WEBGL_compressed_texture_s3tc_srgb?
open fun getExtension(extensionName: WebGLExtension.WEBGL_debug_renderer_info): WEBGL_debug_renderer_info?
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open fun getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): JsAny?
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open fun getShaderPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat?
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open fun getUniformIndices(program: WebGLProgram, uniformNames: ReadonlyArray<JsString>): ReadonlyArray<GLuint>?
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open fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView<ArrayBufferLike>?)
open fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, offset: GLintptr)
open fun readPixels(x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, dstData: ArrayBufferView<ArrayBufferLike>, dstOffset: UInt53)
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open fun renderbufferStorage(target: GLenum, internalformat: GLenum, width: GLsizei, height: GLsizei)
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open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pboOffset: GLintptr)
open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
open fun texImage2D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, border: GLint, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?)
open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
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open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
open fun texSubImage2D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, width: GLsizei, height: GLsizei, format: GLenum, type: GLenum, pixels: ArrayBufferView<ArrayBufferLike>?)
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open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?, srcOffset: UInt53 = definedExternally)
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open fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<JsString>, bufferMode: GLenum)
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open fun uniform1fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform1iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform2fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform2iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform3fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform3iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform4fv(location: WebGLUniformLocation?, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform4iv(location: WebGLUniformLocation?, data: Int32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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open fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open fun uniformMatrix2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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