compressedTexImage3D

abstract fun compressedTexImage3D(    target: GLenum,     level: GLint,     internalformat: GLenum,     width: GLsizei,     height: GLsizei,     depth: GLsizei,     border: GLint,     imageSize: GLsizei,     offset: GLintptr)(source)

MDN Reference


abstract fun compressedTexImage3D(    target: GLenum,     level: GLint,     internalformat: GLenum,     width: GLsizei,     height: GLsizei,     depth: GLsizei,     border: GLint,     srcData: ArrayBufferView<*>,     srcOffset: Int?,     srcLengthOverride: GLuint?)(source)