WebGL2RenderingContextBase
Properties
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Functions
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abstract fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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abstract fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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abstract fun drawArraysInstanced(mode: GLenum, first: GLint, count: GLsizei, instanceCount: GLsizei)
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abstract fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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abstract fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): Any?
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abstract fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): Any?
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abstract fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView<*>, dstOffset: Int?, length: GLuint?)
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abstract fun getInternalformatParameter(target: GLenum, internalformat: GLenum, pname: GLenum): Any?
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abstract fun getUniformIndices(program: WebGLProgram, uniformNames: ReadonlyArray<String>): ReadonlyArray<GLuint>?
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abstract fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<*>?)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
abstract fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<*>, srcOffset: Int)
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abstract fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
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abstract fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<String>, bufferMode: GLenum)
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abstract fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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abstract fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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abstract fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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abstract fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: Int?, srcLength: GLuint?)
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