WebGL2RenderingContextBase
Properties
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Functions
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open fun bindBufferRange(target: GLenum, index: GLuint, buffer: WebGLBuffer?, offset: GLintptr, size: GLsizeiptr)
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open fun clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Float32List, srcOffset: UInt53 = definedExternally)
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open fun clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Int32List, srcOffset: UInt53 = definedExternally)
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open fun clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Uint32List, srcOffset: UInt53 = definedExternally)
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open fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexImage3D(target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, imageSize: GLsizei, offset: GLintptr)
open fun compressedTexSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53 = definedExternally, srcLengthOverride: GLuint = definedExternally)
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open fun copyBufferSubData(readTarget: GLenum, writeTarget: GLenum, readOffset: GLintptr, writeOffset: GLintptr, size: GLsizeiptr)
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open fun framebufferTextureLayer(target: GLenum, attachment: GLenum, texture: WebGLTexture?, level: GLint, layer: GLint)
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open fun getActiveUniformBlockParameter(program: WebGLProgram, uniformBlockIndex: GLuint, pname: GLenum): JsAny?
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open fun getActiveUniforms(program: WebGLProgram, uniformIndices: ReadonlyArray<GLuint>, pname: GLenum): JsAny?
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open fun getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView<ArrayBufferLike>, dstOffset: UInt53 = definedExternally, length: GLuint = definedExternally)
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open fun getUniformIndices(program: WebGLProgram, uniformNames: ReadonlyArray<JsString>): ReadonlyArray<GLuint>?
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open fun invalidateSubFramebuffer(target: GLenum, attachments: ReadonlyArray<GLenum>, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?)
open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, source: TexImageSource)
open fun texImage3D(target: GLenum, level: GLint, internalformat: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, border: GLint, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: UInt53)
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open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, pboOffset: GLintptr)
open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, source: TexImageSource)
open fun texSubImage3D(target: GLenum, level: GLint, xoffset: GLint, yoffset: GLint, zoffset: GLint, width: GLsizei, height: GLsizei, depth: GLsizei, format: GLenum, type: GLenum, srcData: ArrayBufferView<ArrayBufferLike>?, srcOffset: UInt53 = definedExternally)
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open fun transformFeedbackVaryings(program: WebGLProgram, varyings: ReadonlyArray<JsString>, bufferMode: GLenum)
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open fun uniform1uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform2uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform3uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniform4ui(location: WebGLUniformLocation?, v0: GLuint, v1: GLuint, v2: GLuint, v3: GLuint)
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open fun uniform4uiv(location: WebGLUniformLocation?, data: Uint32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: GLuint, uniformBlockBinding: GLuint)
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open fun uniformMatrix2x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix2x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix3x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix3x4fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix4x2fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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open fun uniformMatrix4x3fv(location: WebGLUniformLocation?, transpose: GLboolean, data: Float32List, srcOffset: UInt53 = definedExternally, srcLength: GLuint = definedExternally)
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