WEBGL_multi_draw

sealed interface WEBGL_multi_draw(source)

Functions

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abstract fun multiDrawArraysInstancedWEBGL(    mode: GLenum,     firstsList: Int32Array<*>,     firstsOffset: Int,     countsList: Int32Array<*>,     countsOffset: Int,     instanceCountsList: Int32Array<*>,     instanceCountsOffset: Int,     drawcount: GLsizei)
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abstract fun multiDrawArraysWEBGL(    mode: GLenum,     firstsList: Int32Array<*>,     firstsOffset: Int,     countsList: Int32Array<*>,     countsOffset: Int,     drawcount: GLsizei)
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abstract fun multiDrawElementsInstancedWEBGL(    mode: GLenum,     countsList: Int32Array<*>,     countsOffset: Int,     type: GLenum,     offsetsList: Int32Array<*>,     offsetsOffset: Int,     instanceCountsList: Int32Array<*>,     instanceCountsOffset: Int,     drawcount: GLsizei)
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abstract fun multiDrawElementsWEBGL(    mode: GLenum,     countsList: Int32Array<*>,     countsOffset: Int,     type: GLenum,     offsetsList: Int32Array<*>,     offsetsOffset: Int,     drawcount: GLsizei)