WEBGL_multi_draw

sealed interface WEBGL_multi_draw(source)

Functions

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abstract fun multiDrawArraysInstancedWEBGL(    mode: GLenum,     firstsList: Int32Array<ArrayBufferLike>,     firstsOffset: Int,     countsList: Int32Array<ArrayBufferLike>,     countsOffset: Int,     instanceCountsList: Int32Array<ArrayBufferLike>,     instanceCountsOffset: Int,     drawcount: GLsizei)

The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL() method of the WebGL API renders multiple primitives from array data.

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abstract fun multiDrawArraysWEBGL(    mode: GLenum,     firstsList: Int32Array<ArrayBufferLike>,     firstsOffset: Int,     countsList: Int32Array<ArrayBufferLike>,     countsOffset: Int,     drawcount: GLsizei)

The WEBGL_multi_draw.multiDrawArraysWEBGL() method of the WebGL API renders multiple primitives from array data.

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abstract fun multiDrawElementsInstancedWEBGL(    mode: GLenum,     countsList: Int32Array<ArrayBufferLike>,     countsOffset: Int,     type: GLenum,     offsetsList: Int32Array<ArrayBufferLike>,     offsetsOffset: Int,     instanceCountsList: Int32Array<ArrayBufferLike>,     instanceCountsOffset: Int,     drawcount: GLsizei)

The WEBGL_multi_draw.multiDrawElementsInstancedWEBGL() method of the WebGL API renders multiple primitives from array data.

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abstract fun multiDrawElementsWEBGL(    mode: GLenum,     countsList: Int32Array<ArrayBufferLike>,     countsOffset: Int,     type: GLenum,     offsetsList: Int32Array<ArrayBufferLike>,     offsetsOffset: Int,     drawcount: GLsizei)

The WEBGL_multi_draw.multiDrawElementsWEBGL() method of the WebGL API renders multiple primitives from array data.