WEBGL_multi_draw
Functions
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abstract fun multiDrawArraysInstancedWEBGL( mode: GLenum, firstsList: Int32Array<ArrayBufferLike>, firstsOffset: Int, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, instanceCountsList: Int32Array<ArrayBufferLike>, instanceCountsOffset: Int, drawcount: GLsizei)
The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
method of the WebGL API renders multiple primitives from array data.
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abstract fun multiDrawArraysWEBGL( mode: GLenum, firstsList: Int32Array<ArrayBufferLike>, firstsOffset: Int, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, drawcount: GLsizei)
The WEBGL_multi_draw.multiDrawArraysWEBGL()
method of the WebGL API renders multiple primitives from array data.
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abstract fun multiDrawElementsInstancedWEBGL( mode: GLenum, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, type: GLenum, offsetsList: Int32Array<ArrayBufferLike>, offsetsOffset: Int, instanceCountsList: Int32Array<ArrayBufferLike>, instanceCountsOffset: Int, drawcount: GLsizei)
The WEBGL_multi_draw.multiDrawElementsInstancedWEBGL()
method of the WebGL API renders multiple primitives from array data.
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abstract fun multiDrawElementsWEBGL( mode: GLenum, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, type: GLenum, offsetsList: Int32Array<ArrayBufferLike>, offsetsOffset: Int, drawcount: GLsizei)
The WEBGL_multi_draw.multiDrawElementsWEBGL()
method of the WebGL API renders multiple primitives from array data.