WEBGL_multi_draw
Functions
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abstract fun multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<*>, firstsOffset: Int, countsList: Int32Array<*>, countsOffset: Int, instanceCountsList: Int32Array<*>, instanceCountsOffset: Int, drawcount: GLsizei)
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abstract fun multiDrawArraysWEBGL(mode: GLenum, firstsList: Int32Array<*>, firstsOffset: Int, countsList: Int32Array<*>, countsOffset: Int, drawcount: GLsizei)
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abstract fun multiDrawElementsInstancedWEBGL(mode: GLenum, countsList: Int32Array<*>, countsOffset: Int, type: GLenum, offsetsList: Int32Array<*>, offsetsOffset: Int, instanceCountsList: Int32Array<*>, instanceCountsOffset: Int, drawcount: GLsizei)
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abstract fun multiDrawElementsWEBGL(mode: GLenum, countsList: Int32Array<*>, countsOffset: Int, type: GLenum, offsetsList: Int32Array<*>, offsetsOffset: Int, drawcount: GLsizei)