multiDrawArraysInstancedWEBGL
abstract fun multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike>, firstsOffset: UInt53, countsList: Int32Array<ArrayBufferLike>, countsOffset: UInt53, instanceCountsList: Int32Array<ArrayBufferLike>, instanceCountsOffset: UInt53, drawcount: GLsizei)(source)
The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL() method of the WebGL API renders multiple primitives from array data. It is identical to multiple calls to the gl.drawArraysInstanced() method.