multiDrawArraysInstancedWEBGL
abstract fun multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike>, firstsOffset: Int, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, instanceCountsList: Int32Array<ArrayBufferLike>, instanceCountsOffset: Int, drawcount: GLsizei)(source)
The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL()
method of the WebGL API renders multiple primitives from array data.