multiDrawArraysInstancedWEBGL

abstract fun multiDrawArraysInstancedWEBGL(mode: GLenum, firstsList: Int32Array<ArrayBufferLike>, firstsOffset: Int, countsList: Int32Array<ArrayBufferLike>, countsOffset: Int, instanceCountsList: Int32Array<ArrayBufferLike>, instanceCountsOffset: Int, drawcount: GLsizei)(source)

The WEBGL_multi_draw.multiDrawArraysInstancedWEBGL() method of the WebGL API renders multiple primitives from array data.

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