compressedTexImage2D
abstract fun compressedTexImage2D( target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, imageSize: GLsizei, offset: GLintptr)(source)
abstract fun compressedTexImage2D( target: GLenum, level: GLint, internalformat: GLenum, width: GLsizei, height: GLsizei, border: GLint, srcData: ArrayBufferView<ArrayBufferLike>, srcOffset: Int?, srcLengthOverride: GLuint?)(source)