ChannelMergerNode

open class ChannelMergerNode(context: BaseAudioContext, options: ChannelMergerOptions = definedExternally) : AudioNode(source)

The ChannelMergerNode interface, often used in conjunction with its opposite, ChannelSplitterNode, reunites different mono inputs into a single output.

MDN Reference

Constructors

Link copied to clipboard
constructor(context: BaseAudioContext, options: ChannelMergerOptions = definedExternally)

Properties

Functions

Link copied to clipboard
fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
Link copied to clipboard
fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
Link copied to clipboard
Link copied to clipboard