ChannelMergerNode

external class ChannelMergerNode(context: BaseAudioContext, options: ChannelMergerOptions = definedExternally) : AudioNode(source)

The ChannelMergerNode interface, often used in conjunction with its opposite, ChannelSplitterNode, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

MDN Reference

Constructors

Link copied to clipboard
constructor(context: BaseAudioContext, options: ChannelMergerOptions = definedExternally)

Properties

Functions

Link copied to clipboard
fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
Link copied to clipboard
fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
Link copied to clipboard