ConvolverNode

open class ConvolverNode(context: BaseAudioContext, options: ConvolverOptions = definedExternally) : AudioNode(source)

The ConvolverNode interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect.

MDN Reference

Constructors

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constructor(context: BaseAudioContext, options: ConvolverOptions = definedExternally)

Properties

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The buffer property of the ConvolverNode interface represents a mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode to create the reverb effect.

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The channelCount property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

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The channelCountMode property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

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The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.

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The read-only context property of the the node is participating in.

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The normalize property of the ConvolverNode interface is a boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.

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The numberOfInputs property of the AudioNode interface returns the number of inputs feeding the node.

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The numberOfOutputs property of the AudioNode interface returns the number of outputs coming out of the node.

Functions

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fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode

The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an change the value of that parameter over time.

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The disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.

fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
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