ConvolverNode

open external class ConvolverNode(context: BaseAudioContext, options: ConvolverOptions = definedExternally) : AudioNode(source)

An AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.

MDN Reference

Constructors

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constructor(context: BaseAudioContext, options: ConvolverOptions = definedExternally)

Properties

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Functions

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fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
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fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
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