ConvolverNode
The ConvolverNode
interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect.
Properties
The buffer
property of the ConvolverNode interface represents a mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode
to create the reverb effect.
The channelCount
property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
The channelCountMode
property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
The channelInterpretation
property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.
The read-only context
property of the the node is participating in.
The numberOfInputs
property of the AudioNode interface returns the number of inputs feeding the node.
The numberOfOutputs
property of the AudioNode interface returns the number of outputs coming out of the node.
Functions
The connect()
method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode
(thereby directing the sound data to the specified node) or an change the value of that parameter over time.
The disconnect()
method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.