AudioBuffer
The AudioBuffer
interface represents a short audio asset residing in memory, created from an audio file using the BaseAudioContext/decodeAudioData method, or from raw data using BaseAudioContext/createBuffer.
Properties
Functions
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fun copyFromChannel(destination: Float32Array<ArrayBuffer>, channelNumber: Int, bufferOffset: Int = definedExternally)
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fun copyToChannel(source: Float32Array<ArrayBuffer>, channelNumber: Int, bufferOffset: Int = definedExternally)
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