MaterialSupport

Determines the type of Material that is supported by a MaterialAppearance instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.

See also

Properties

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All materials, including those that work in tangent space, are supported. This requires position, normal, st, tangent, and bitangent vertex attributes.

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Only basic materials, which require just position and normal vertex attributes, are supported.

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Materials with textures, which require position, normal, and st vertex attributes, are supported. The vast majority of materials fall into this category.