MaterialSupport
Determines the type of Material that is supported by a MaterialAppearance instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.
See also
Properties
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All materials, including those that work in tangent space, are supported. This requires position
, normal
, st
, tangent
, and bitangent
vertex attributes.
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Only basic materials, which require just position
and normal
vertex attributes, are supported.
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Materials with textures, which require position
, normal
, and st
vertex attributes, are supported. The vast majority of materials fall into this category.