PannerNode

open external class PannerNode(context: BaseAudioContext, options: PannerOptions = definedExternally) : AudioNode(source)

A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!

MDN Reference

Constructors

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constructor(context: BaseAudioContext, options: PannerOptions = definedExternally)

Properties

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Functions

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fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
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fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
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