PostProcessStageComposite
A collection of PostProcessStages or other post-process composite stages that execute together logically.
All stages are executed in the order of the array. The input texture changes based on the value of inputPreviousStageTexture
. If inputPreviousStageTexture
is true
, the input to each stage is the output texture rendered to by the scene or of the stage that executed before it. If inputPreviousStageTexture
is false
, the input texture is the same for each stage in the composite. The input texture is the texture rendered to by the scene or the output texture of the previous stage.
// Example 1: separable blur filter
// The input to blurXDirection is the texture rendered to by the scene or the output of the previous stage.
// The input to blurYDirection is the texture rendered to by blurXDirection.
scene.postProcessStages.add(new PostProcessStageComposite({
stages : [blurXDirection, blurYDirection]
}));
// Example 2: referencing the output of another post-process stage
scene.postProcessStages.add(new PostProcessStageComposite({
inputPreviousStageTexture : false,
stages : [
// The same as Example 1.
new PostProcessStageComposite({
inputPreviousStageTexture : true
stages : [blurXDirection, blurYDirection],
name : 'blur'
}),
// The input texture for this stage is the same input texture to blurXDirection since inputPreviousStageTexture is false
new PostProcessStage({
fragmentShader : compositeShader,
uniforms : {
blurTexture : 'blur' // The output of the composite with name 'blur' (the texture that blurYDirection rendered to).
}
})
]
});
// Example 3: create a uniform alias
const uniforms = {};
defineProperties(uniforms, {
filterSize : {
get : function() {
return blurXDirection.uniforms.filterSize;
},
set : function(value) {
blurXDirection.uniforms.filterSize = blurYDirection.uniforms.filterSize = value;
}
}
});
scene.postProcessStages.add(new PostProcessStageComposite({
stages : [blurXDirection, blurYDirection],
uniforms : uniforms
}));
See also
Types
Properties
All post-process stages are executed in the order of the array. The input texture changes based on the value of inputPreviousStageTexture
. If inputPreviousStageTexture
is true
, the input to each stage is the output texture rendered to by the scene or of the stage that executed before it. If inputPreviousStageTexture
is false
, the input texture is the same for each stage in the composite. The input texture is the texture rendered to by the scene or the output texture of the previous stage.
The features selected for applying the post-process.