PostProcessStageCollection
A collection of PostProcessStages and/or PostProcessStageComposites.
The input texture for each post-process stage is the texture rendered to by the scene or the texture rendered to by the previous stage in the collection.
If the ambient occlusion or bloom stages are enabled, they will execute before all other stages.
If the FXAA stage is enabled, it will execute after all other stages.
See also
Properties
A post-process stage that applies Horizon-based Ambient Occlusion (HBAO) to the input texture.
A post-process stage for a bloom effect.
A post-process stage for Fast Approximate Anti-aliasing.
Specifies the tonemapping algorithm used when rendering with high dynamic range. Sandcastle Demo
Functions
Adds the post-process stage to the collection.
Returns whether the collection contains a post-process stage.
Returns true if this object was destroyed; otherwise, false.
Removes a post-process stage from the collection and destroys it.