HermiteSpline
A Hermite spline is a cubic interpolating spline. Points, incoming tangents, outgoing tangents, and times must be defined for each control point. The outgoing tangents are defined for points 0, n - 2 and the incoming tangents are defined for points 1, n - 1. For example, when interpolating a segment of the curve between points[i]
and points[i + 1]
, the tangents at the points will be outTangents[i]
and inTangents[i]
, respectively.
// Create a G<sup>1</sup> continuous Hermite spline
const times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ];
const spline = new HermiteSpline({
times : times,
points : [
new Cartesian3(1235398.0, -4810983.0, 4146266.0),
new Cartesian3(1372574.0, -5345182.0, 4606657.0),
new Cartesian3(-757983.0, -5542796.0, 4514323.0),
new Cartesian3(-2821260.0, -5248423.0, 4021290.0),
new Cartesian3(-2539788.0, -4724797.0, 3620093.0)
],
outTangents : [
new Cartesian3(1125196, -161816, 270551),
new Cartesian3(-996690.5, -365906.5, 184028.5),
new Cartesian3(-2096917, 48379.5, -292683.5),
new Cartesian3(-890902.5, 408999.5, -447115)
],
inTangents : [
new Cartesian3(-1993381, -731813, 368057),
new Cartesian3(-4193834, 96759, -585367),
new Cartesian3(-1781805, 817999, -894230),
new Cartesian3(1165345, 112641, 47281)
]
});
const p0 = spline.evaluate(times[0]);
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