addEventHandler
fun <E : Event, C : EventTarget, T : EventTarget> C.addEventHandler(type: EventType<E>, handler: EventHandler<E, C, T>): () -> Unit(source)
fun <E : Event, C : EventTarget, T : EventTarget> C.addEventHandler( type: EventType<E>, options: AddEventListenerOptions?, handler: EventHandler<E, C, T>): () -> Unit(source)
fun <E : Event, C : EventTarget, D : E, HasTargets<C, EventTarget>> C.addEventHandler(type: EventType<E>, handler: (D) -> Unit): () -> Unit(source)
fun <E : Event, C : EventTarget, D : E, HasTargets<C, EventTarget>> C.addEventHandler( type: EventType<E>, options: AddEventListenerOptions?, handler: (D) -> Unit): () -> Unit(source)