ImageBasedLighting

external class ImageBasedLighting(source)

Properties for managing image-based lighting on tilesets and models. Also manages the necessary resources and textures.

If specular environment maps are used, ImageBasedLighting.destroy must be called when the image-based lighting is no longer needed to clean up GPU resources properly. If a model or tileset creates an instance of ImageBasedLighting, it will handle this. Otherwise, the application is responsible for calling destroy().

See also

Constructors

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constructor()

Properties

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Cesium adds lighting from the earth, sky, atmosphere, and star skybox. This cartesian is used to scale the final diffuse and specular lighting contribution from those sources to the final color. A value of 0.0 will disable those light sources.

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A URL to a KTX2 file that contains a cube map of the specular lighting and the convoluted specular mipmaps.

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The third order spherical harmonic coefficients used for the diffuse color of image-based lighting. When undefined, a diffuse irradiance computed from the atmosphere color is used.