BiquadFilterNode

external class BiquadFilterNode(context: BaseAudioContext, options: BiquadFilterOptions = definedExternally) : AudioNode(source)

A simple low-order filter, and is created using the AudioContext.createBiquadFilter() method. It is an AudioNode that can represent different kinds of filters, tone control devices, and graphic equalizers.

MDN Reference

Constructors

Link copied to clipboard
constructor(context: BaseAudioContext, options: BiquadFilterOptions = definedExternally)

Properties

Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard

Functions

Link copied to clipboard
fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
Link copied to clipboard
fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
Link copied to clipboard
Link copied to clipboard
fun getFrequencyResponse(frequencyHz: Float32Array, magResponse: Float32Array, phaseResponse: Float32Array)