SVGTextPositioningElement

Implemented by elements that support attributes that position individual text glyphs. It is inherited by SVGTextElement, SVGTSpanElement, SVGTRefElement and SVGAltGlyphElement.

MDN Reference

Inheritors

Properties

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open var ariaInvalid: String?
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Returns node's node document's document base URL.

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node is a CDATASection node.

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Returns the children.

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Returns the child elements.

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Allows for manipulation of element's class content attribute as a set of whitespace-separated tokens through a DOMTokenList object.

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Returns the value of element's class content attribute. Can be set to change it.

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node is a Comment node.

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node is a DocumentFragment node.

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node is a document.

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Set when other is a descendant of node.

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Set when other is an ancestor of node.

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Set when node and other are not in the same tree.

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Set when other is following node.

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Set when other is preceding node.

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node is a doctype.

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node is an element.

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Returns the first child.

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Returns the first child that is an element, and null otherwise.

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var id: String

Returns the value of element's id content attribute. Can be set to change it.

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Returns true if node is connected and false otherwise.

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Returns the last child.

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Returns the last child that is an element, and null otherwise.

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Returns the local name.

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Returns the namespace.

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Returns the first following sibling that is an element, and null otherwise.

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Returns the next sibling.

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Returns a string appropriate for the type of node.

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Returns the type of node.

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Fires when the user aborts the download.

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Fires when the object loses the input focus.

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Occurs when playback is possible, but would require further buffering.

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Fires when the contents of the object or selection have changed.

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Fires when the user clicks the left mouse button on the object

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Fires when the user clicks the right mouse button in the client area, opening the context menu.

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Fires when the user double-clicks the object.

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Fires on the source object continuously during a drag operation.

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Fires on the source object when the user releases the mouse at the close of a drag operation.

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Fires on the target element when the user drags the object to a valid drop target.

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Fires on the target object when the user moves the mouse out of a valid drop target during a drag operation.

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Fires on the target element continuously while the user drags the object over a valid drop target.

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Fires on the source object when the user starts to drag a text selection or selected object.

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Occurs when the duration attribute is updated.

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Occurs when the media element is reset to its initial state.

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Occurs when the end of playback is reached.

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open var onerror: Function<Unit>?

Fires when an error occurs during object loading.

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Fires when the object receives focus.

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Fires when the user presses a key.

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Fires when the user releases a key.

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Fires immediately after the browser loads the object.

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Occurs when media data is loaded at the current playback position.

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Occurs when the duration and dimensions of the media have been determined.

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Occurs when Internet Explorer begins looking for media data.

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Fires when the user clicks the object with either mouse button.

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Fires when the user moves the mouse over the object.

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Fires when the user moves the mouse pointer outside the boundaries of the object.

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Fires when the user moves the mouse pointer into the object.

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Fires when the user releases a mouse button while the mouse is over the object.

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Occurs when playback is paused.

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Occurs when the play method is requested.

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Occurs when the audio or video has started playing.

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Occurs to indicate progress while downloading media data.

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Occurs when the playback rate is increased or decreased.

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Fires when the user resets a form.

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Fires when the user repositions the scroll box in the scroll bar on the object.

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Occurs when the seek operation ends.

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Occurs when the current playback position is moved.

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Fires when the current selection changes.

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Occurs when the download has stopped.

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Occurs if the load operation has been intentionally halted.

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Occurs to indicate the current playback position.

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Occurs when the volume is changed, or playback is muted or unmuted.

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Occurs when playback stops because the next frame of a video resource is not available.

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open override val ownerDocument: Document

Returns the node document. Returns null for documents.

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Returns the parent element.

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Returns the parent.

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Returns the namespace prefix.

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Returns the first preceding sibling that is an element, and null otherwise.

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Returns the previous sibling.

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node is a ProcessingInstruction node.

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open var role: String?
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Returns element's shadow root, if any, and if shadow root's mode is "open", and null otherwise.

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Returns the value of element's slot content attribute. Can be set to change it.

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Returns the HTML-uppercased qualified name.

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node is a Text node.

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Functions

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open fun after(vararg nodes: Any)

Inserts nodes just after node, while replacing strings in nodes with equivalent Text nodes.

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open fun animate(keyframes: ReadonlyArray<Keyframe>?, options: Double = definedExternally): Animation
open fun animate(keyframes: PropertyIndexedKeyframes?, options: Double = definedExternally): Animation
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open fun append(vararg nodes: Any)

Inserts nodes after the last child of node, while replacing strings in nodes with equivalent Text nodes.

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Creates a shadow root for element and returns it.

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open fun before(vararg nodes: Any)

Inserts nodes just before node, while replacing strings in nodes with equivalent Text nodes.

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fun cloneNode(deep: Boolean = definedExternally): Node

Returns a copy of node. If deep is true, the copy also includes the node's descendants.

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fun closest(selector: String): Element?
fun <T : MathMLElement> closest(selector: MathMLTagName<T>): T?
fun <T : SVGElement> closest(selector: SvgTagName<T>): T?

fun <T : HTMLElement> closest(selector: HtmlTagName<T>): T?

Returns the first (starting at element) inclusive ancestor that matches selectors, and null otherwise.

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Returns a bitmask indicating the position of other relative to node.

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fun contains(other: Node?): Boolean

Returns true if other is an inclusive descendant of node, and false otherwise.

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open fun focus(options: FocusOptions = definedExternally)
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fun getAttribute(qualifiedName: String): String?

Returns element's first attribute whose qualified name is qualifiedName, and null if there is no such attribute otherwise.

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Returns the qualified names of all element's attributes. Can contain duplicates.

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fun getAttributeNodeNS(namespace: String?, localName: String): Attr?
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fun getAttributeNS(namespace: String?, localName: String): String?

Returns element's attribute whose namespace is namespace and local name is localName, and null if there is no such attribute otherwise.

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fun getBBox(options: SVGBoundingBoxOptions = definedExternally): DOMRect
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fun getCharNumAtPosition(point: DOMPointInit = definedExternally): Int
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Returns a HTMLCollection of the elements in the object on which the method was invoked (a document or an element) that have all the classes given by classNames. The classNames argument is interpreted as a space-separated list of classes.

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fun getExtentOfChar(charnum: Int): DOMRect
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fun getHTML(options: GetHTMLOptions = definedExternally): String
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fun getRootNode(options: GetRootNodeOptions = definedExternally): Node

Returns node's root.

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fun getRotationOfChar(charnum: Int): Float
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fun getSubStringLength(charnum: Int, nchars: Int): Float
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fun hasAttribute(qualifiedName: String): Boolean

Returns true if element has an attribute whose qualified name is qualifiedName, and false otherwise.

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fun hasAttributeNS(namespace: String?, localName: String): Boolean

Returns true if element has an attribute whose namespace is namespace and local name is localName.

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Returns true if element has attributes, and false otherwise.

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Returns whether node has children.

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fun <T : Node> insertBefore(node: T, child: Node?): T
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fun isEqualNode(otherNode: Node?): Boolean

Returns whether node and otherNode have the same properties.

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fun matches(selectors: String): Boolean

Returns true if matching selectors against element's root yields element, and false otherwise.

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fun normalize()

Removes empty exclusive Text nodes and concatenates the data of remaining contiguous exclusive Text nodes into the first of their nodes.

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open fun prepend(vararg nodes: Any)

Inserts nodes before the first child of node, while replacing strings in nodes with equivalent Text nodes.

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open fun querySelector(selectors: String): Element?
open fun <T : MathMLElement> querySelector(selectors: MathMLTagName<T>): T?
open fun <T : SVGElement> querySelector(selectors: SvgTagName<T>): T?

open fun <T : HTMLElement> querySelector(selectors: HtmlTagName<T>): T?

Returns the first element that is a descendant of node that matches selectors.

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open fun querySelectorAll(selectors: String): NodeListOf<Element>
open fun <T : SVGElement> querySelectorAll(selectors: SvgTagName<T>): NodeListOf<T>

open fun <T : HTMLElement> querySelectorAll(selectors: HtmlTagName<T>): NodeListOf<T>

Returns all element descendants of node that match selectors.

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open fun remove()

Removes node.

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fun removeAttribute(qualifiedName: String)

Removes element's first attribute whose qualified name is qualifiedName.

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fun removeAttributeNS(namespace: String?, localName: String)

Removes element's attribute whose namespace is namespace and local name is localName.

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fun <T : Node> removeChild(child: T): T
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fun <T : Node> replaceChild(node: Node, child: T): T
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open fun replaceChildren(vararg nodes: Any)

Replace all children of node with nodes, while replacing strings in nodes with equivalent Text nodes.

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open fun replaceWith(vararg nodes: Any)

Replaces node with nodes, while replacing strings in nodes with equivalent Text nodes.

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suspend fun requestFullscreen(options: FullscreenOptions = definedExternally)

Displays element fullscreen and resolves promise when done.

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fun requestFullscreenAsync(options: FullscreenOptions = definedExternally): Promise<Void>
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suspend fun requestPointerLock(options: PointerLockOptions = definedExternally)
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fun requestPointerLockAsync(options: PointerLockOptions = definedExternally): Promise<Void>
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fun scroll(options: ScrollToOptions = definedExternally)
fun scroll(x: Double, y: Double)
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fun scrollBy(options: ScrollToOptions = definedExternally)
fun scrollBy(x: Double, y: Double)
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fun scrollIntoView(options: ScrollIntoViewOptions = definedExternally)
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fun scrollTo(options: ScrollToOptions = definedExternally)
fun scrollTo(x: Double, y: Double)
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fun setAttribute(qualifiedName: String, value: String)

Sets the value of element's first attribute whose qualified name is qualifiedName to value.

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fun setAttributeNS(namespace: String?, qualifiedName: String, value: String)

Sets the value of element's attribute whose namespace is namespace and local name is localName to value.

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fun toggleAttribute(qualifiedName: String, force: Boolean = definedExternally): Boolean

If force is not given, "toggles" qualifiedName, removing it if it is present and adding it if it is not present. If force is true, adds qualifiedName. If force is false, removes qualifiedName.