ConstructorOptions
Properties
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Optional GLSL fragment shader source to override the default fragment shader.
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The material used to determine the fragment color. Default value - Material.ColorType
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Optional render state to override the default render state.
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When true
, the geometry is expected to appear translucent so PolylineMaterialAppearance.renderState has alpha blending enabled. Default value - true
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Optional GLSL vertex shader source to override the default vertex shader.