ConstructorOptions

Properties

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Optional GLSL fragment shader source to override the default fragment shader.

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abstract var material: Material?

The material used to determine the fragment color. Default value - Material.ColorType

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abstract var renderState: Any?

Optional render state to override the default render state.

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abstract var translucent: Boolean?

When true, the geometry is expected to appear translucent so PolylineMaterialAppearance.renderState has alpha blending enabled. Default value - true

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abstract var vertexShaderSource: String?

Optional GLSL vertex shader source to override the default vertex shader.