GPUQueue

sealed external class GPUQueue : GPUObjectBase(source)

Properties

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open override var label: String

Functions

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suspend fun onSubmittedWorkDone()
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fun submit(commandBuffers: ReadonlyArray<GPUCommandBuffer>)
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fun writeBuffer(buffer: GPUBuffer, bufferOffset: GPUSize64, data: BufferSource, dataOffset: GPUSize64 = definedExternally, size: GPUSize64 = definedExternally)
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fun writeTexture(destination: GPUImageCopyTexture, data: BufferSource, dataLayout: GPUImageDataLayout, size: GPUExtent3D)