AudioBufferSourceNode
open external class AudioBufferSourceNode(context: BaseAudioContext, options: AudioBufferSourceOptions = definedExternally) : AudioScheduledSourceNode(source)
An AudioScheduledSourceNode which represents an audio source consisting of in-memory audio data, stored in an AudioBuffer. It's especially useful for playing back audio which has particularly stringent timing accuracy requirements, such as for sounds that must match a specific rhythm and can be kept in memory rather than being played from disk or the network.
Properties
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Functions
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