AudioBufferSourceNode
The AudioBufferSourceNode
interface is an AudioScheduledSourceNode which represents an audio source consisting of in-memory audio data, stored in an AudioBuffer.
Properties
The buffer
property of the AudioBufferSourceNode interface provides the ability to play back audio using an AudioBuffer as the source of the sound data.
The channelCount
property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
The channelCountMode
property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
The channelInterpretation
property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.
The read-only context
property of the AudioNode interface returns the associated BaseAudioContext, that is the object representing the processing graph the node is participating in.
The detune
property of the AudioBufferSourceNode interface is a k-rate AudioParam representing detuning of oscillation in cents.
The numberOfInputs
property of the AudioNode interface returns the number of inputs feeding the node.
The numberOfOutputs
property of the AudioNode interface returns the number of outputs coming out of the node.
The playbackRate
property of the AudioBufferSourceNode interface Is a k-rate AudioParam that defines the speed at which the audio asset will be played.
Functions
The connect()
method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode
(thereby directing the sound data to the specified node) or an AudioParam, so that the node's output data is automatically used to change the value of that parameter over time.
The disconnect()
method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.
The start()
method of the AudioBufferSourceNode Interface is used to schedule playback of the audio data contained in the buffer, or to begin playback immediately.
The start()
method on AudioScheduledSourceNode schedules a sound to begin playback at the specified time.