GPUBindingCommandsMixin

Functions

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open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsets: ReadonlyArray<GPUBufferDynamicOffset> = definedExternally)
open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsetsData: Uint32Array<*>, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)