setBindGroup

open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsets: ReadonlyArray<GPUBufferDynamicOffset> = definedExternally)(source)

MDN Reference


open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsetsData: Uint32Array<*>, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)(source)