GPURenderPassEncoder

The GPURenderPassEncoder interface of the WebGPU API encodes commands related to controlling the vertex and fragment shader stages, as issued by a GPURenderPipeline. It forms part of the overall encoding activity of a GPUCommandEncoder. Available only in secure contexts.

MDN Reference

Properties

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open external var label: String

Functions

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external fun beginOcclusionQuery(queryIndex: GPUSize32)

The beginOcclusionQuery() method of the GPURenderPassEncoder interface begins an occlusion query at the specified index of the relevant GPUQuerySet (provided as the value of the occlusionQuerySet descriptor property when invoking GPUCommandEncoder.beginRenderPass() to run the render pass).

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open external fun draw(vertexCount: GPUSize32, instanceCount: GPUSize32 = definedExternally, firstVertex: GPUSize32 = definedExternally, firstInstance: GPUSize32 = definedExternally)
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open external fun drawIndexed(indexCount: GPUSize32, instanceCount: GPUSize32 = definedExternally, firstIndex: GPUSize32 = definedExternally, baseVertex: GPUSignedOffset32 = definedExternally, firstInstance: GPUSize32 = definedExternally)
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open external fun drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64)
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open external fun drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64)
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external fun end()

The end() method of the GPURenderPassEncoder interface completes recording of the current render pass command sequence.

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external fun endOcclusionQuery()

The endOcclusionQuery() method of the GPURenderPassEncoder interface ends an active occlusion query previously started with beginOcclusionQuery().

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The executeBundles() method of the GPURenderPassEncoder interface executes commands previously recorded into the referenced GPURenderBundles, as part of this render pass.

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open external fun insertDebugMarker(markerLabel: String)
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open external fun popDebugGroup()
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open external fun pushDebugGroup(groupLabel: String)
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open external fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsets: ReadonlyArray<GPUBufferDynamicOffset> = definedExternally)
open external fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsetsData: Uint32Array<ArrayBufferLike>, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
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external fun setBlendConstant(color: GPUColor)

The setBlendConstant() method of the GPURenderPassEncoder interface sets the constant blend color and alpha values used with "constant" and "one-minus-constant" blend factors (as set in the descriptor of the GPUDevice.createRenderPipeline() method, in the blend property).

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open external fun setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset: GPUSize64 = definedExternally, size: GPUSize64 = definedExternally)
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open external fun setPipeline(pipeline: GPURenderPipeline)
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The setScissorRect() method of the GPURenderPassEncoder interface sets the scissor rectangle used during the rasterization stage. After transformation into viewport coordinates any fragments that fall outside the scissor rectangle will be discarded.

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external fun setStencilReference(reference: GPUStencilValue)

The setStencilReference() method of the GPURenderPassEncoder interface sets the stencil reference value using during stencil tests with the "replace" stencil operation (as set in the descriptor of the GPUDevice.createRenderPipeline() method, in the properties defining the various stencil operations).

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open external fun setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer?, offset: GPUSize64 = definedExternally, size: GPUSize64 = definedExternally)
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The setViewport() method of the GPURenderPassEncoder interface sets the viewport used during the rasterization stage to linearly map from normalized device coordinates to viewport coordinates.