GPURenderPassEncoder
external class GPURenderPassEncoder : GPUObjectBase, GPUProgrammablePassEncoder, GPURenderEncoderBase(source)
Functions
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open override fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsets: ReadonlyArray<Double>)
open override fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array<*>, dynamicOffsetsDataStart: Int, dynamicOffsetsDataLength: Int)
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open override fun setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset: Int, size: Int)
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fun setScissorRect(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate)
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fun setViewport(x: GPUIntegerCoordinate, y: GPUIntegerCoordinate, width: GPUIntegerCoordinate, height: GPUIntegerCoordinate, minDepth: Float, maxDepth: Float)