GPUComputePassEncoder

Properties

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open override var label: String

Functions

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fun dispatchWorkgroups(x: Int, y: Int = definedExternally, z: Int = definedExternally)
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fun dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64)
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fun end()
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open override fun insertDebugMarker(markerLabel: String)
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open override fun popDebugGroup()
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open override fun pushDebugGroup(groupLabel: String)
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open override fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsets: ReadonlyArray<Double>)
open override fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array<*>, dynamicOffsetsDataStart: Int, dynamicOffsetsDataLength: Int)
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