GPUComputePassEncoder

Properties

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Functions

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fun dispatchWorkgroups(    workgroupCountX: GPUSize32,     workgroupCountY: GPUSize32 = definedExternally,     workgroupCountZ: GPUSize32 = definedExternally)
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fun dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64)
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open fun insertDebugMarker(markerLabel: String)
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open fun pushDebugGroup(groupLabel: String)
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open fun setBindGroup(    index: GPUIndex32,     bindGroup: GPUBindGroup?,     dynamicOffsets: ReadonlyArray<GPUBufferDynamicOffset> = definedExternally)
open fun setBindGroup(    index: GPUIndex32,     bindGroup: GPUBindGroup?,     dynamicOffsetsData: Uint32Array<*>,     dynamicOffsetsDataStart: GPUSize64,     dynamicOffsetsDataLength: GPUSize32)
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