GPUComputePassEncoder

Properties

Link copied to clipboard

Functions

Link copied to clipboard
fun dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY: GPUSize32 = definedExternally, workgroupCountZ: GPUSize32 = definedExternally)
Link copied to clipboard
fun dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64)
Link copied to clipboard
Link copied to clipboard
open fun insertDebugMarker(markerLabel: String)
Link copied to clipboard
Link copied to clipboard
open fun pushDebugGroup(groupLabel: String)
Link copied to clipboard
open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsets: ReadonlyArray<GPUBufferDynamicOffset> = definedExternally)
open fun setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup?, dynamicOffsetsData: Uint32Array<*>, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32)
Link copied to clipboard