ShadowMap
Use [Viewer.shadowMap] to get the scene's shadow map. Do not construct this directly.
The normalOffset bias pushes the shadows forward slightly, and may be disabled for applications that require ultra precise shadows.
See also
Properties
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Determines whether shadows start to fade out once the light gets closer to the horizon.
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Determines the maximum distance of the shadow map. Only applicable for cascaded shadows. Larger distances may result in lower quality shadows.
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Determines if a normal bias will be applied to shadows.
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Determines if soft shadows are enabled. Uses pcf filtering which requires more texture reads and may hurt performance.