ConstantSourceNode

open class ConstantSourceNode(    context: BaseAudioContext,     options: ConstantSourceOptions = definedExternally) : AudioScheduledSourceNode(source)

The ConstantSourceNode interface—part of the Web Audio API—represents an audio source (based upon AudioScheduledSourceNode) whose output is single unchanging value.

MDN Reference

Constructors

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constructor(context: BaseAudioContext, options: ConstantSourceOptions = definedExternally)

Properties

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The channelCount property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

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The channelCountMode property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

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The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.

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The read-only context property of the the node is participating in.

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The numberOfInputs property of the AudioNode interface returns the number of inputs feeding the node.

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The numberOfOutputs property of the AudioNode interface returns the number of outputs coming out of the node.

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The read-only offset property of the ConstantSourceNode interface returns a AudioParam object indicating the numeric a-rate value which is always returned by the source when asked for the next sample.

Functions

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fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode

The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an change the value of that parameter over time.

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The disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.

fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
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fun start(when: Double = definedExternally)

The start() method on AudioScheduledSourceNode schedules a sound to begin playback at the specified time.

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fun stop(when: Double = definedExternally)

The stop() method on AudioScheduledSourceNode schedules a sound to cease playback at the specified time.

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