ConstantSourceNode

open external class ConstantSourceNode(context: BaseAudioContext, options: ConstantSourceOptions = definedExternally) : AudioScheduledSourceNode(source)

MDN Reference

Constructors

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constructor(context: BaseAudioContext, options: ConstantSourceOptions = definedExternally)

Properties

Functions

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fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode
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fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
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fun start(when: Double = definedExternally)
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fun stop(when: Double = definedExternally)