ConstructorOptions

Properties

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abstract var buffer: ArrayBuffer

The buffer containing terrain data.

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abstract var childTileMask: Int?

A bit mask indicating which of this tile's four children exist. If a child's bit is set, geometry will be requested for that tile as well when it is needed. If the bit is cleared, the child tile is not requested and geometry is instead upsampled from the parent. Default value - 15

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True if this instance was created by upsampling another instance; otherwise, false. Default value - false

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abstract var credits: ReadonlyArray<Credit>?

Array of credits for this tile.

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Multiplier for negative terrain heights that are encoded as very small positive values.

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Threshold for negative values