SkyAtmosphere
An atmosphere drawn around the limb of the provided ellipsoid. Based on Display of The Earth Taking Into Account Atmospheric Scattering.
This is only supported in 3D. Atmosphere is faded out when morphing to 2D or Columbus view.
scene.skyAtmosphere = new SkyAtmosphere();
See also
Properties
The intensity of the light that is used for computing the sky atmosphere color.
The anisotropy of the medium to consider for Mie scattering.
The Mie scattering coefficient used in the atmospheric scattering equations for the sky atmosphere.
The Mie scale height used in the atmospheric scattering equations for the sky atmosphere, in meters.
The Rayleigh scattering coefficient used in the atmospheric scattering equations for the sky atmosphere.
The Rayleigh scale height used in the atmospheric scattering equations for the sky atmosphere, in meters.
The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift). A brightness shift of -1.0 is complete darkness, which will let space show through.
The ellipsoid that the atmosphere is drawn around. Default value - Ellipsoid.WGS84
Compute atmosphere per-fragment instead of per-vertex. This produces better looking atmosphere with a slight performance penalty.
The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift). A saturation shift of -1.0 is monochrome.