SetViewOptions
Properties
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The final position of the camera in world coordinates or a rectangle that would be visible from a top-down view.
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Transform matrix representing the reference frame of the camera.
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An object that contains either direction and up properties or heading, pitch and roll properties. By default, the direction will point towards the center of the frame in 3D and in the negative z direction in Columbus view. The up direction will point towards local north in 3D and in the positive y direction in Columbus view. Orientation is not used in 2D when in infinite scrolling mode.