SetViewOptions

Properties

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abstract var convert: Boolean?

Whether to convert the destination from world coordinates to scene coordinates (only relevant when not using 3D). Defaults to true.

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abstract var destination: Any?

The final position of the camera in world coordinates or a rectangle that would be visible from a top-down view.

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abstract var endTransform: Matrix4?

Transform matrix representing the reference frame of the camera.

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An object that contains either direction and up properties or heading, pitch and roll properties. By default, the direction will point towards the center of the frame in 3D and in the negative z direction in Columbus view. The up direction will point towards local north in 3D and in the positive y direction in Columbus view. Orientation is not used in 2D when in infinite scrolling mode.