ConstructorOptions
Properties
When true, each geometry instance will only be pickable with Scene.pick. When false, GPU memory is saved. Default value - true
The Appearance used to render the polyline. Defaults to a white color Material on a PolylineMaterialAppearance.
Determines if the primitive will be created asynchronously or block until ready. If false initializeTerrainHeights() must be called first. Default value - true
Determines whether terrain, 3D Tiles or both will be classified. Default value - ClassificationType.BOTH
For debugging only. Determines if this primitive's commands' bounding spheres are shown. Default value - false
For debugging only. Determines if the shadow volume for each geometry in the primitive is drawn. Must be true on creation to have effect. Default value - false
GeometryInstances containing GroundPolylineGeometry
When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time. Default value - false
When true, the primitive does not keep a reference to the input geometryInstances to save memory. Default value - true