ConstructorOptions

Options for the DynamicEnvironmentMapManager constructor

See also

Properties

Link copied to clipboard

The intensity of the scattered light emitted from the atmosphere. This should be adjusted relative to the value of Scene.light intensity. Default value - 2.0

Link copied to clipboard
abstract var brightness: Double?

The brightness of light emitted from the environment. 1.0 uses the unmodified emitted environment color. Less than 1.0 makes the light darker while greater than 1.0 makes it brighter. Default value - 1.0

Link copied to clipboard
abstract var enabled: Boolean?

If true, the environment map and related properties will continue to update. Default value - true

Link copied to clipboard
abstract var gamma: Double?

The gamma correction to apply to the range of light emitted from the environment. 1.0 uses the unmodified emitted light color. Default value - 1.0

Link copied to clipboard
abstract var groundAlbedo: Double?

The percentage of light reflected from the ground. The average earth albedo is 0.31. Default value - 0.31

Link copied to clipboard
abstract var groundColor: Color?

Solid color used to represent the ground. Default value - DynamicEnvironmentMapManager.AVERAGE_EARTH_GROUND_COLOR

Link copied to clipboard

The maximum difference in position before a new environment map is created, in meters. Small differences in position will not visibly affect results. Default value - 1000

Link copied to clipboard

The maximum amount of elapsed seconds before a new environment map is created. Default value - 3600

Link copied to clipboard
abstract var mipmapLevels: Double?

The number of mipmap levels to generate for specular maps. More mipmap levels will produce a higher resolution specular reflection. Default value - 10

Link copied to clipboard
abstract var saturation: Double?

The saturation of the light emitted from the environment. 1.0 uses the unmodified emitted environment color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. Default value - 1.0