SkyBox

open external class SkyBox(options: SkyBox.ConstructorOptions)(source)

A sky box around the scene to draw stars. The sky box is defined using the True Equator Mean Equinox (TEME) axes.

This is only supported in 3D. The sky box is faded out when morphing to 2D or Columbus view. The size of the sky box must not exceed Scene.maximumCubeMapSize.

scene.skyBox = new SkyBox({
sources : {
positiveX : 'skybox_px.png',
negativeX : 'skybox_nx.png',
positiveY : 'skybox_py.png',
negativeY : 'skybox_ny.png',
positiveZ : 'skybox_pz.png',
negativeZ : 'skybox_nz.png'
}
});

See also

Constructors

Link copied to clipboard
constructor(options: SkyBox.ConstructorOptions)

Types

Link copied to clipboard
external object Companion
Link copied to clipboard
external interface ConstructorOptions

Properties

Link copied to clipboard
external var show: Boolean

Determines if the sky box will be shown.

Link copied to clipboard
external var sources: JsAny

Gets or sets the the primitive object.

Functions

Link copied to clipboard
external fun destroy()

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Link copied to clipboard
external fun isDestroyed(): Boolean

Returns true if this object was destroyed; otherwise, false.

Link copied to clipboard
external fun update()

Called when Viewer or CesiumWidget render the scene to get the draw commands needed to render this primitive.