ConstructorOptions
Properties
When true
, the geometry is expected to be on the ellipsoid's surface - not at a constant height above it - so EllipsoidSurfaceAppearance.renderState has backface culling enabled. Default value - false
When true
, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like WallGeometry. Default value - options.aboveGround
Optional GLSL fragment shader source to override the default fragment shader.
The material used to determine the fragment color. Default value - Material.ColorType
Optional render state to override the default render state.
When true
, the geometry is expected to appear translucent so EllipsoidSurfaceAppearance.renderState has alpha blending enabled. Default value - true
Optional GLSL vertex shader source to override the default vertex shader.