ConstructorOptions
Properties
When true, the geometry is expected to be on the ellipsoid's surface - not at a constant height above it - so EllipsoidSurfaceAppearance.renderState has backface culling enabled. Default value - false
When true, the fragment shader flips the surface normal as needed to ensure that the normal faces the viewer to avoid dark spots. This is useful when both sides of a geometry should be shaded like WallGeometry. Default value - options.aboveGround
Optional GLSL fragment shader source to override the default fragment shader.
The material used to determine the fragment color. Default value - Material.ColorType
Optional render state to override the default render state.
When true, the geometry is expected to appear translucent so EllipsoidSurfaceAppearance.renderState has alpha blending enabled. Default value - true
Optional GLSL vertex shader source to override the default vertex shader.