ContextOptions
Options to control the setting up of a WebGL Context.
allowTextureFilterAnisotropic
defaults to true, which enables anisotropic texture filtering when the WebGL extension is supported. Setting this to false will improve performance, but hurt visual quality, especially for horizon views.
Properties
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If true, use anisotropic filtering during texture sampling Default value - true
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A function to create a WebGL stub for testing
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If true and the browser supports it, use a WebGL 1 rendering context Default value - false
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WebGL options to be passed on to canvas.getContext