TimeDynamicImagery
Provides functionality for ImageryProviders that have time dynamic imagery
See also
Types
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interface ConstructorOptions
Properties
Functions
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fun checkApproachingInterval(x: Double, y: Double, level: Int, request: Request? = definedExternally)
Checks if the next interval is approaching and will start preload the tile if necessary. Otherwise it will just add the tile to a list to preload when we approach the next interval.
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suspend fun getFromCache(x: Double, y: Double, level: Int, request: Request? = definedExternally): HTMLImageElement?
Gets the tile from the cache if its available.
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fun getFromCacheAsync(x: Double, y: Double, level: Int, request: Request? = definedExternally): Promise<HTMLImageElement>?