ConstructorOptions

Properties

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abstract var allowPicking: Boolean?

When true, each geometry instance will only be pickable with Scene.pick. When false, GPU memory is saved. Default value - true

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abstract var appearance: Appearance?

The appearance used to render the primitive.

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abstract var asynchronous: Boolean?

Determines if the primitive will be created asynchronously or block until ready. Default value - true

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abstract var compressVertices: Boolean?

When true, the geometry vertices are compressed, which will save memory. Default value - true

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abstract var cull: Boolean?

When true, the renderer frustum culls and horizon culls the primitive's commands based on their bounding volume. Set this to false for a small performance gain if you are manually culling the primitive. Default value - true

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For debugging only. Determines if this primitive's commands' bounding spheres are shown. Default value - false

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The appearance used to shade this primitive when it fails the depth test.

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The geometry instances - or a single geometry instance - to render.

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abstract var interleave: Boolean?

When true, geometry vertex attributes are interleaved, which can slightly improve rendering performance but increases load time. Default value - false

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abstract var modelMatrix: Matrix4?

The 4x4 transformation matrix that transforms the primitive (all geometry instances) from model to world coordinates. Default value - Matrix4.IDENTITY

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When true, the primitive does not keep a reference to the input geometryInstances to save memory. Default value - true

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abstract var shadows: ShadowMode?

Determines whether this primitive casts or receives shadows from light sources. Default value - ShadowMode.DISABLED

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abstract var show: Boolean?

Determines if this primitive will be shown. Default value - true

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When true, geometry vertices are optimized for the pre and post-vertex-shader caches. Default value - false