GeographicTilingScheme
open external class GeographicTilingScheme(options: GeographicTilingScheme.ConstructorOptions? = definedExternally) : TilingScheme(source)
A tiling scheme for geometry referenced to a simple GeographicProjection where longitude and latitude are directly mapped to X and Y. This projection is commonly known as geographic, equirectangular, equidistant cylindrical, or plate carrée.
See also
Functions
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Gets the total number of tiles in the X direction at a specified level-of-detail.
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Gets the total number of tiles in the Y direction at a specified level-of-detail.
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open external override fun positionToTileXY(position: Cartographic, level: Int, result: Cartesian2? = definedExternally): Cartesian2
Calculates the tile x, y coordinates of the tile containing a given cartographic position.
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open external override fun rectangleToNativeRectangle(rectangle: Rectangle, result: Rectangle? = definedExternally): Rectangle
Transforms a rectangle specified in geodetic radians to the native coordinate system of this tiling scheme.
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