TilingScheme
A tiling scheme for geometry or imagery on the surface of an ellipsoid. At level-of-detail zero, the coarsest, least-detailed level, the number of tiles is configurable. At level of detail one, each of the level zero tiles has four children, two in each direction. At level of detail two, each of the level one tiles has four children, two in each direction. This continues for as many levels as are present in the geometry or imagery source.
See also
Inheritors
Functions
Gets the total number of tiles in the X direction at a specified level-of-detail.
Gets the total number of tiles in the Y direction at a specified level-of-detail.
Calculates the tile x, y coordinates of the tile containing a given cartographic position.
Transforms a rectangle specified in geodetic radians to the native coordinate system of this tiling scheme.