EntityCluster

external class EntityCluster(source)

Defines how screen space objects (billboards, points, labels) are clustered.

See also

Constructors

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constructor()

Properties

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Gets or sets whether clustering billboard entities is enabled.

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Gets the event that will be raised when a new cluster will be displayed. The signature of the event listener is EntityCluster.newClusterCallback.

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Gets or sets whether clustering labels entities is enabled.

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Gets or sets whether clustering point entities is enabled.

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Gets or sets whether clustering is enabled.

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Gets or sets the minimum number of screen space objects that can be clustered.

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Gets or sets the pixel range to extend the screen space bounding box.

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Determines if entities in this collection will be shown.

Functions

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fun destroy()

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.