AudioContext
open external class AudioContext(contextOptions: AudioContextOptions = definedExternally) : BaseAudioContext(source)
An audio-processing graph built from audio modules linked together, each represented by an AudioNode.
Properties
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Available only in secure contexts.
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Functions
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fun createIIRFilter(feedforward: ReadonlyArray<Double>, feedback: ReadonlyArray<Double>): IIRFilterNode
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fun createPeriodicWave(real: Float32Array, imag: Float32Array, constraints: PeriodicWaveConstraints = definedExternally): PeriodicWave
fun createPeriodicWave(real: ReadonlyArray<Double>, imag: ReadonlyArray<Double>, constraints: PeriodicWaveConstraints = definedExternally): PeriodicWave
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suspend fun decodeAudioData(audioData: ArrayBuffer, successCallback: DecodeSuccessCallback? = definedExternally, errorCallback: DecodeErrorCallback? = definedExternally): AudioBuffer
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fun decodeAudioDataAsync(audioData: ArrayBuffer, successCallback: DecodeSuccessCallback? = definedExternally, errorCallback: DecodeErrorCallback? = definedExternally): Promise<AudioBuffer>
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